Test Update 05/12/2020 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, May 12, 2020.

  1. EQ Dev Developer

    May 12, 2020

    *** Items ***

    - Corrected an issue that prevented weapon ornaments that are intended to fit into 1-handed blunt and hand-to-hand weapons from fitting into hand-to-hand weapons.
    - Look to the Marketplace this month for the Human Heritage Crate. Each crate contains a random item. Trade these Human Heritage items to your friends or collect them all yourself!
    - Updated the spells on Godshard and Velium Enhanced Athame to the proper "rank."
    - You can again see the achievements for Thaell Hero's Forge armor sets.

    *** Tradeskills ***

    - Fixed an issue where Ability: Enchant Celestial Platinum (x10) and Ability: Enchant Refined Velium (x10) allowed players to click the items before the appropriate expansion is unlocked.
    - Removed the tradeskill flag from Shattered Crystal, Emerald Colored Mephit Scales, Fiery Granite, Solidified Magma, Tormentor's Hoof, Alabaster Beak, Ivory Stormrider Canine, Stormwatchers Stone, Putrid Ooze, Large Shard of Stone, Foul Smelling Liquid, Enforcer Stone, Grallok Quartz, and Living Coal.
    - Added the Planing Tool to the failure returns for Alliance Longbow.

    *** Quests & Events ***

    - Dynamic zone lockouts should no longer double if you're offline when the lockout is given.
    - Changed the dates of Hardcore Heritage and Death, Death, Death to begin and end a day earlier.
    - The banshee essences needed for Deafening Quietus will no longer drop from Orfur, Priest of Zek in the Great Divide (ToV).
    - Seeking the Sorcerer (Mission) - Fixed an issue that would cause Bled Enraged to remain up if the event reset.
    - Several missions will now allow placement of and teleportation to campfires that did not before. There should be very few that do not.
    - Basepop in the Torment of Velious raid instances will now summon.
    - The Handmaiden - Fixed an issue that could cause the fanatics to fail to defend the statue.
    - Beyond the Barrier and Exploring Crystallos - Made the following changes to these linked quests:
    - - Completing Exploring Crystallos and then dropping Beyond the Barrier will no longer prevent the completion of Beyond the Barrier.
    - - If you are on the step to Explore Crystallos, hailing Laiyken should now always give you the Exploring Crystallos task and/or the Master Crystal Base, if you do not have them.
    - - It is no longer necessary to hail Laiyken twice, once to update the task and twice to then receive items and the sub-task. One hail should suffice.
    - - If you hail Laiyken but are missing necessary items, he will now tell you what you are missing.
    - When leaving the Seeking the Sorcerer and Restless Assault dynamic zones, characters will exit near where they entered.
    - Raid bosses in the Secrets of Faydwer can no longer be affected by knock back effects.
    - Added a Fragment of Legendary Alaran History as a reward for some Shards Landing and Heart of Fear quests and missions.
    - Plane of Hate and Plane of Fear Revisited - NPC stats at max level should closely match their values when this content originally released.

    *** Spells ***

    - Fixed an issue where auras would override mount spells when zoning.
    - Altered Whispering Midnight Protecting Magic, Blazing Euphoria Protecting Magic, Whispering Midnight Protecting Fire, Blazing Euphoria Protecting Fire, Rallos Zek Acolyte's Protecting Ice, and Rallos Zek Devotee's Protecting Ice so they no longer block lifetap spells.
    - Necromancer - The Dread Pyre line of spells no longer stacks with itself. Increased the mana cost and damage dealt.
    - Necromancer - Pyre of Mori and later Damage over Time spells in that line will no longer stack with themselves. Increased the mana cost and damage dealt by those spells.
    - Necromancer - The Tenak's Flashblaze line of spells now deals the same amount of damage as the Pyre of Mori spells of the same level, with the same mana efficiency. This line can no longer stack with itself or with the Pyre of Mori line. This line no longer deals different damage to different targets. Increased the resist modifier so that this line now lands more reliably. Removed the recast timer on the spell line.
    - Necromancer - Searing Shadow and later spells in its line no longer stack with each other. Increased the damage dealt and the mana cost. All ranks of this spell line now add a specific damage amount to incoming lifetap spells rather than a percentage.
    - Necromancer - The Pallid Haze line of Damage Over Time spells no longer stacks with itself, starting with Chaos Venom at level 70. Increased damage, mana costs, and resist modifiers for these spells.
    - Necromancer - The Corath Venom line of Damage Over Time spells no longer stacks with itself. Increased damage and mana costs as a result.
    - Necromancer - The Swift Venom line of Damage Over Time spells no longer stacks with itself or with the Corath Venom line of spells. It now deals the same amount of damage every tick that the equivalent Corath Venom spell would do. It no longer deals different amounts of damage to raid targets. Increased the resist modifier to make the line land more reliably. Removed the recast timer from this spell line.
    - Necromancer - The Eranon's Decay line of spells no longer scales with your level and instead reaches full potency the first level they are available. Reduced the duration by two ticks. Increased the damage and mana cost but removed the ability for the spell line to stack with itself.
    - Necromancer - The Swift Sickness line of spells now deals the same amount of damage per tick as the Eranon's Decay spell of the same level range, with the same mana efficiency. Increased the resist modifiers so spells will now land more reliably. The spell line will no longer deal different damage to different targets. The spell line will no longer stack with itself and will be overwritten by the equivalent Eranon's Decay spell. Removed the recast time from this spell line.
    - Necromancer - The Grip of Mori line of spells will no longer stack with itself above level 67. Damage and mana cost have been increased.
    - Changed the weight reduction property of Minandra's Scent Marker spell to no longer reduce your weight. You actually did gain weight but we were too nice to tell you. This was wrong and we will be more honest with you in the future.

    *** AA ***

    - Berserker, Monk, Paladin - Corrected an issue with Agony of Absolution, Blessing of Purification, and Purification that prevented them from curing the correct number of debuffs.

    *** NPCs ***

    - Altered the following Torment of Velious NPC abilities:
    - - Foot Stomp - lowered damage from 155,175 to 105,105.
    - - Leap - lowered damage from 125,165 to 95,165.
    - - Pounce - lowered damage from 155,175 to 115,175 and removed the stun.
    - - Knee Crack - lowered damage from 115,185 to 90,185.
    - - Ragged Swipe - lowered damage from 95,165 per tick to 75,165 per tick.
    - - Ragged Slash - lowered damage from 155,175 per tick to 95,175 per tick and removed the snare.
    - - Creeping Pus - removed the snare.
    - - Crawling Pus - lowered damage from 115,135 per tick to 95,135 per tick and removed the snare.
    - - Foot Stomp - lowered the damage from 125,175 per tick to 105,175 per tick and removed the snare.
    - - Gore - lowered the damage from 125,167 per tick to 105,167 per tick and removed the gravitate.
    - - Spider's Bite - lowered the damage from 145,165 hit points per tick to 105,165 hit points per tick and lowered the 1,515 mana damage per tick to 1,015 per tick.
    - - Restless Ice Infection - lowered damage from 71,111 per tick to 51,111 per tick.

    *** Mercenaries ***

    - Significantly increased the damage of Tank mercenaries. This will have the side effect of increasing their aggro.
    - Altered the Melee DPS mercenary as follows:
    - - Decreased the melee damage from level 111 to 115.
    - - Added a new higher effectiveness de-aggro spell at level 106 and 113.
    - - Added a new higher damage poison proc at level 114.

    *** Collections ***

    - The Messy Miners Collection items can again be found as ground spawns in the Ry'Gorr Mines.
    - The Chapterhouse of the Fallen Collection Item now includes Ankle Bone in the Dem Bones set.

    *** Overseer ***

    - A new Recruitment quest is now delivered to the offered quest list every rotation.
    - Uncommon and Rare Iconic Recruitment quests have had their duration reduced from 48 hours to 24 and 36 hours, respectively.
    - Iconic Recruitment quests now have higher-level versions, which grant more agents than their lower-level equivalents.
    - Common Non-Iconic Recruitment quests now have level 2-5 versions, which grant more agents than their level 1 equivalents.
    - Recruitment Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.
    - - Common Non-Iconic Recruitment quests now require only 12 hours to complete, instead of 24 or 48 hours.
    - - Common Non-Iconic Recruitment quests have updated start and completion descriptions.
    - Rare and Elite Recovery quests are now available at level 1 in the Recovery category and require fewer agents and lower job ranks.
    - - Recovery Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.
    - - Recovery quests have updated quest text.
    - Added a cap on quest completions per rotation.
    - To make Non-Iconic Agents more viable at higher quest levels their Job Ranks have been increased by 1.
    - - Increased the Job Ranks of Common Agents from 1 to 2.
    - - Increased the Job Ranks of Uncommon Non-Iconic Agents from 2 to 3.
    - Fixed the success chance display to be consistent between offered quests and active quests.
    - Improved the usability of the Available Agents section of the Offered Quests tab on smaller window resolutions.
    - Fixed active quests to be consistent when switching zones or logging in to a different character.
    - Changed the highlight text color on the lists of quests and agents so that there isn't yellow text on a yellow background.

    *** Progression Servers ***

    - Fixed an error in the script that multiplies coin and key rewards for past expansions.
    - Updated Mount Buff Azia so that characters can receive it once Lost Dungeons of Norrath has unlocked. Similarly, updated Mount Buff Beza so that characters can receive it once Secrets of Faydwer has unlocked.

    *** Miscellaneous ***

    - Fixed an issue where members of fellowships could not see items in the Real Estate Plot Item Window when marked as members of the Owner's Club.
    - Modified how healer mercenaries choose and use healing spells at higher levels.
    - Added the /usurp command. This command allows a senior officer to take leadership of their guild if the guild does not currently have a guild leader, or if the guild leader has been offline for more than a year.
    - Corrected an issue where corpses would expire after 3 hours even if the owner's account was offline.
    - LaunchPad will now automatically run if you failed to login to a server due to your client being out of date.
    - When a guild leader deletes their character, the next highest rank, most recently online player will be automatically promoted to the new leader.
    - Sealed a hole in the world in Argin-Hiz.

    *** UI ***

    - The search in the Marketplace window will now also search through the description of items instead of just the names.
    - Fixed an issue where calling /loadskin would reset the data in your Overseer window until you camped.

    - Changed -

    - The EverQuest Team
  2. Darchon_Xegony Augur

    Necro DoT revamp

    Domrain, Halivar, Zekonia and 9 others like this.
  3. Yinla Augur

    No fix to quests vanishing in Overseer? No new Overseer rewards/on vendor?

    Might want to move the healer merc line from miscellanious to mercenary so they are all together, when this goes live.

    This made me laugh. :)

    Is this an Aristo patch note?
    Gyurika Godofwar, Skuz and minimind like this.
  4. Jhenna_BB Augur

    Happy DoTing, Necros and enjoy!

    Lots to like, new Heritage crates and some nice Overseer changes. Thanks Devs!
    Gyurika Godofwar and Skuz like this.
  5. Catashe Augur

    Whats your logic on this? did you change the recipe those "glazes" makes or is it just because you don't think one item it makes is worth the tradeskill flag?
    Moege likes this.
  6. Qbert Augur

    The glaze mortar doesn't do "tradeskill" combines (container that has no skill like baking/brewing/etc. associated with it), and since some folks were pushing really hard to change one item that didn't have the tradeskill flag . . . the rest of the items that were in this category (but are still not used in a "tradeskill" combine) got the tradeskill flag removed.
    Skuz likes this.
  7. Yinla Augur

  8. Forcallen Augur

    Yet to see the numbers but..............

    Felicite and ---Xislaben--- like this.
  9. Password1234 Augur

    This is really great for those of us in really old guilds that we just want to keep alive. Mine has been around since at least 2000, and the only active characters are about 3 alts, and it was great to come back to the game after so many years to see it still alive.

    Quick question, though: does this command work for officers if none of the senior officers have logged in since 2015? Because, um...
  10. Jumbur Augur

    The fix is there:

    wonder how many tanks will quest in shards landing now...:eek: im still against trivial loot code on principle though...:(
    Dythan likes this.
  11. Yinla Augur

    On EQ traders it is listed as pottery, you cannot make some of the pottery items without making the glaze using these items which will no longer have a TS flag, if it means he is removing the items to make the glaze and sticking the glaze its self on the vendor....yes please !

    Cause these glazes are a major pain in the rear!
    Kurage_of_Luclin, Skuz and Jhenna_BB like this.
  12. Yinla Augur

    I thought that was just the order they were in, mine keep changing order!
  13. Jumbur Augur

    The bug was that the active quest-pane got random rollbacks on zoning, if I understand it correctly.
  14. Scornfire Augur

    Hope that's an oversight not including the Magic dots in the notes. The way it reads I'll not only be doing a ton more damage as a Top Tier DPS class, but I'll actually be using more DoTs than I used to be using since disease and pallid haze weren't worth the effort before
  15. Jumbur Augur

    It will hopefully mean that necros won't be hogging ALL the debuff slots now. I was not looking forward to telling my necro friends to hit the bench every other raid. I hope this will fix the problem! :)
    Jordis and Gyurika Godofwar like this.
  16. Zuratul New Member

    Wait what? This is going to make Selo server so much worse when trying to advance through content in a month....

    Please tell me this wasn't fixed there? Additional key/coin flagging drops have been in for years and have made some of the pains of flagging more bearable.
  17. Catashe Augur

    Guess that depends on just how many quests have them as a reward.. I'm guessing it'll be the last 3 partisan tasks but..
  18. Magickon Elder

    Wait...what? The description of the changes to swifts sounds a bit nutty.
    Kalipto likes this.
  19. Jumbur Augur

    Im guessing it is every quest/mission that involves alarans, but time will tell... :) otherwise a few mobs will be very contested. Who knows, maybe they add it for some evantil-quests as well in the future, if it makes sense from a lore perspective...more options is always nice

    We won't know for sure it is a nerf, the "multiply by 4"-rule wasn't an "error" but a deliberate choice they made. No reason to think they changed their mind, just because they found a bug in the code...
    Gyurika Godofwar likes this.
  20. Szilent Augur

    it's the same model as shm swifts. just take the big dot & chop it down to 2 tick duration, doesn't stack with big dot
    Sokki likes this.

Share This Page