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Test Update 05/07/2024 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, May 6, 2024.

  1. EQ Dev Developer

    May 7, 2024
    _____________________


    *** Highlights ***

    - The achievement for 25th Anniversary Raid Challenges now has a reward allowing for the choice of one of the augments found in the raid chest. See below for details.
    - The game client can once again launch in full screen mode and switching between desktop windows should be smoother.


    *** Items ***

    - Vestments of the Forsaken may not be claimed until Call of the Forsaken unlocks.
    - The Alternate Advancement abilities Taelosian Guard and Ancestral Memories III found on the Lost Legacies evolving necklaces should now function correctly.
    - If you claim a bag of items and have no room, the items inside the bag will now correctly be added to your overflow items.
    - Bash attacks once again proc effects from the equipped shield or shield augments for all classes.
    - Laurion's Song weapons that had Stunning Snap now have Stunning Snap II.
    - Updated the zone descriptions of the Night of Shadow options of the Collection Item dispenser.
    - Red Flaming Fist Ornament should now work correctly for all one hand and hand to hand weapons.


    *** Quests & Events ***

    - The achievement for 25th Anniversary Raid Challenges now has a reward allowing for the choice of one of the augments found in the raid chest. These augments will continue to drop from the raid chest.
    - Made a speculative fix for Sleeper's Tomb fabled NPC spawns.
    - Added a chance for Lord Bergurgle's Crown to drop from other aqua goblins in Lake Rathe.
    - Fixed the issue with Va Xi Aten Ha Ra resetting herself. This was caused by her flinging herself too high and leaving her tether area. Increased the height of her tether and added a message that tells you when she resets via leaving her area.
    - Everfrost Peaks, Year of Darkpaw - Broken Key of Frost - The key can no longer be repaired before the correct step.


    *** Spells ***

    - Increased the total melee damage cap and minimum melee damage threshold for all ranks of the following spells:
    -- Enchanter/Magician/Necromancer/Wizard - Shield of Order, Shield of Destiny, Shield of Inevitability, and Shield of Inescapability
    -- Enchanter - Tenebrous Auspice, Crepuscular Auspice, Eclipsed Auspice, and Gloaming Auspice
    -- Warrior - Warrior's Bastion, Warrior's Rampart, Warrior's Aegis, and Warrior's Resolve
    - Bard - Lowered the proc chance for the Song of Suffering line by a little and increased the proc damage by a lot.
    - Bard - Increased the spell damage added by the Performer's Explosive Aria line of songs.
    - Bard - Lowered the melee proc chance for the Arcane Anthem line of songs by a little and increased damage for melee and spell procs by a lot.
    - Bard - Significantly increased the damage added by the Aria and Fatesong lines of songs.
    - Bard - Adjusted all ranks of the chants of Disease, Frost, Poison and Flame. Songs no longer vary in power with the level of the singer. Songs from level 76 to level 110 are much more powerful. Songs from level 111 to 125 are slightly less powerful. All songs from 81 and up now have the same maximum instrument modifier.
    - Fixed some typos in the descriptions of the recently changed area of effect spells.


    *** AA ***

    - Increased the total melee damage cap and minimum melee damage threshold for all ranks of the following AAs:
    -- Paladin - Champion's Oath
    -- Shadow Knight - Reaver's Bargain
    - Bard - Updated the Focus AA, Improved Chants, to provide a smoother growth rate for the damage bonus it provides. New ranks have been added, but the current max bonus of 550% has not increased. Instead, we've halved the bonus AND the cost assigned to ranks 46-55, spreading the remainder across 10 new ranks that you will be able to purchase immediately with the refund provided by ranks 46-55. Additionally, ranks 1-23 are now available in earlier expansions that correspond to their minimum level requirements, starting with Underfoot.
    - Necromancer - Updated the Class AA, Life Burn, ranks 19-22, to support stacking on the same target when cast by multiple Necromancers. Also, reduced the base damage/healing per tick at ranks 21 and 22 to 200k/10k and 275k/12.5k. The level scalar on the damage component remains unchanged.
    - Paladin - Fixed an issue with the new activated Class AA, Champion's Oath, that let its triggered spells, Oathbound Tithe and Oathbreaker's Penance, be added to the Blocked Buffs list.
    - Paladin/Shadow Knight - Updated the Class AA, Weapon Mastery of the Knight, ranks 23-47, to have a slightly reduced minimum 2H weapon damage bonus per rank.
    - Shadow Knight - Updated the Class AA, Mortal Coil, ranks 18-26, to provide a smaller armor class bonus and a flat 2 minute duration. The cost of these ranks has also decreased, which will result in an automatic points refund for all players who purchased them.
    - Shadow Knight - Updated the Class AA, Soul Abrasion, ranks 19-28, to provide a smaller base lifetap damage bonus to the Shroud, Horror, and Touch of the Cursed spells/abilities while providing a larger bonus to the Spite spell line.


    *** NPCs ***

    - NPCs are less likely to use the terrain to hide from combat. Widened the melee combat arc slightly to allow for your wilder swings.
    - Removed three enemies that could approach the Plane of Knowledge book in Shadeweaver's Tangle.


    *** Miscellaneous ***

    - Corrected an issue that prevented zoning in to a zone with too many people in it.
    - Added more details to the message received when you are unable to loot an item.
    - Added the option to add a player to your friend or ignore list by clicking their name in a chat window.
    - Corrected an issue with some items not being placed into the correct slot when loading a saved Persona equipment set.
    - The output from /netstats now all goes to the same chat filter.
    - Corrected an issue that caused certain illusions to place you under the world when zoning.
    - Corrected an issue that caused a global Marketplace discount to override an item's higher discount.
    - Fixed a DirectX 11 crash on Windows 7 SP1 and Windows 8.0 machines.
    - The following server transfer settings have been updated:
    -- Rizlona can now transfer to Mangler and Aradune.
    -- Vaniki can now transfer to Mangler.
    -- Yelinak can now transfer to Mangler, Rizlona, Aradune, Mischief, and Thornblade.
    -- Oakwynd can now transfer to Mangler, Rizlona, Aradune, Mischief, Thornblade, and Yelinak.
    -- Agnarr can now transfer to Mischief and Thornblade.
    - Increased the NPC buff limit to 320 buffs and debuffs.
    - Fixed kaleidoscopic rendering artifacts.


    *** UI ***

    - Made a speculative fix for a UI crash related to the new Name Reservation window.
    - Overseer experience now displays correctly after changing personas.
    - Clicking the Disable Reminder button in the Name Reservation Window no longer causes that button to disappear.
    - The game client can once again launch in full screen mode and switching between desktop windows should be smoother.

    - Changed -
    EQUI_CharacterCreate.xml
    EQUI_Inventory.xml


    *** Previously Updated ***

    - Corrected an issue where certain race/class combinations could be created before the appropriate expansion had launched.
    - Barren Coast, Tempest Festival – Lessons of Madness – The area of the 3rd & 4th steps of cleansing the pearl has been increased.
    - Barren Coast, Tempest Festival – Lessons of Madness – The final fight has been changed to killing one scrykin and how the pearl is changed from corrupted to cleansed. It should no longer remove everyone in the group's pearl.
    - Corrected an issue where Claws of Veeshan raids were not awarding alternate currency.


    - The EverQuest Team
    Nennius, kizant and Fanra like this.
  2. Brickhaus Augur

    Since increasing this limit doesn't seem to matter for lag (otherwise why do it?), when can we see an increase in player buffs and debuffs?

    We really need an increase.

    BTW, when someone finally does the 54 necro raid, please post the stream!
    Angahran likes this.
  3. Beimeith Lord of the Game

    I do appreciate that balance changes are being made.
    fransisco likes this.
  4. Tevik Augur

    If you're going to lower the proc rate, you need to remove the max hits limiter on this. It doesn't matter how hard it hits if it can only proc 3 times max per song twist. You'll never be able to even out the unlucky rounds with lucky ones.
    Winnowyl and UberDru like this.
  5. Bernel Augur

    Yippee!
    Quatr likes this.
  6. Ozon Augur

    On Soul Abrasion, maybe just me but why boost Spite line? Honestly it seems overly complicated, and lacking for what it does even boosted. Almost all the effects can be done with regular spells and not lock out our other discs. Rather see SA stay as is, with and change Spite to have lower refresh/ duration.
  7. Kahlev Al-Calen Augur

    Because if there is something that needed to be nerfed, was Paladin's dps.
  8. Riou EQResource

    It is barely one, just makes the line go back to old scaling or something
  9. Zeelot Augur

    Spite line definitely needs either a complete revamp or much bigger boost in damage to make it something worth using compared to other discs. I do use it sometimes when there is nothing else up, but its impact is negligible and this small % bump won't change that.


    The changes to Reaver's Bargain are very nice to see though! I think the damage cutoff could've been raised even higher than this, but will have to test how it is now.
    Ozon likes this.
  10. UberDru New Member

    SK/Pally nerf on Weapon Mastery wasn't needed or called for especially this close to you changing the ratios of the weapons. There is no way you have enough data or feedback. This change should NOT be going live at least for now.

    Necro Lifeburn - Leave it alone, it was already kinda dumb to be used and now you nerf it even more?

    - Removed three enemies that could approach the Plane of Knowledge book in Shadeweaver's Tangle.
    About time? I think this was asked for months ago. Happening now because it's coming up for TLP launches?

    Windows 7/8 directx 11... really? Both are no longer supported by MS.. You shouldn't be supporting the client on these OS' either.
    Nennius, Metanis and Fenthen like this.
  11. Fideles Lorekeeper

    - Added a chance for Lord Bergurgle's Crown to drop from other aqua goblins in Lake Rathe.

    Good, now what about Gimblox in Sol A? The same change is needed there.
    Snah, Stune, Mirabel and 6 others like this.
  12. Blastoff Augur

    Aria and fatesong are still useless. This is a character from Mischief on test where the level cap is 95.

    Wizard Full Burn With Full Caster ADPS - Bard (Aura, Arcane Address)
    Test Fifteen in 2954s, 521.69M Damage @176.60K, 1. Blastone = 521.69M@176.60K in 2954s
    Max Hit: 216,680

    Wizard Full Burn With Full Caster ADPS - Bard (Aura, Arcane Address, Fire Focus, Cold Focus, Fire/Magic Focus)
    Test Fifteen in 1492s, 266.70M Damage @178.76K, 1. Blastone = 266.70M@178.76K in 1492s
    Max Hit: 218,690
  13. Lisard Silly

    Some better opportunity idea's to encourage utilizing these more low impact songs would of been to do some consolidation, such as making the Dots proc the SPA286 songs onto the group (e.g. Kindleheart's chant of flame procing Tatalros' Psalm of Potency back onto the group). Additionally, you could make the Bard self songs such as Crescendo, Amplification, Jonthans Mightful Caretaker and resonating barriar lines insta cast which would open up space in the melodies since insta cast songs dont displace the 10 and 13 song melodies for things such as Combat innate, damage shields, and some of the other spell focus and regens available but arent used regularly if ever due to the power from both the insult lines taking up most the melody currently.
    Fenthen likes this.
  14. Paladin Augur

    RE Patch Notes: "- Paladin/Shadow Knight - Updated the Class AA, Weapon Mastery of the Knight, ranks 23-47, to have a slightly reduced minimum 2H weapon damage bonus per rank."

    Hmmm.

    Slightly? Rank 47 10,250 reduced to 8,800. That's a reduction of 1,450.

    So check my math, but that is a reduction of 14.14%.

    And to what little DPS a Paladin had to start with. If anything, Paladin's could use more DPS!

    Why the nerf?
    rahzel44, Metanis and Fenthen like this.
  15. Fanra https://everquest.fanra.info

    Do you mean an increase from the current 42 buffs a player may have on them?

    I'm against raising this limit. Already the buffs take up a large portion of the screen UI and managing them is a full time job.

    "Let's search though 42 buffs to make sure we have all the ones we need and how much time is left on each and which ones do we need to remove to make room?" Adding more to that load is not the answer to any problem.
    Metanis likes this.
  16. Angahran Augur

    'god mode'? ROFLMAO!!

    p.s. asking for nerfs is against forum rules.
    Nennius, Krazzi, Karhar and 3 others like this.
  17. Yinla Ye Ol' Dragon

    They either need to increase the limit or reduce the ammount of self buffs some classes have. Sks have a stupid amount of self buffs and very easily get maxed out on buff slots.
    Windance, Metanis and Angahran like this.
  18. CdeezNotes Augur

    About time.

    I also noticed a hit limit was added to our Cyclone Blade line which is kind of humorous. It's not like it's even a powerful hit on a mob. Pretty funny how a limit was put on this but not rampage yet (which is far more powerful).
  19. Yinla Ye Ol' Dragon

    /dance

    Full screen now works, switching back to desktop works using both the windows key and alt tab. Both going to desktop and back into game has a few seconds delay, but at least it now works! Just in time for me to go and play on Teek where it is Truebox! :p But at least I can easily look up quests and copy and paste responces.
    Metanis, Barton-Vox and Omanzoh like this.
  20. Fenthen Well, that's that...


    Nerfing one class should not be how you choose to perform class balancing.
    Krazzi, Metanis, Ozon and 1 other person like this.