Test Update 04/09/2024 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Apr 8, 2024.

  1. EQ Dev Developer

    April 9, 2024

    *** Highlights ***

    - Fixed full screen mode and windowing behavior. The game can again be launched in full screen mode.
    - Weapon base damage and backstab values have been increased to bring them back in line with original intentions. This affects weapons from Night of Shadows back to The Burning Lands.

    *** Items ***

    - Extra Planar Potential Shards will now drop in Laurion Inn zones, as well as mission zones going back to Torment of Velious.
    - The Legacies Lost and Selenelion evolving items no longer have class restrictions.
    - Weapon base damage and backstab values have been increased to bring them back in line with original intentions. This affects weapons from Night of Shadows back to The Burning Lands.

    *** Quests & Events ***

    - Reduced the experience granted by the 22nd-anniversary heroic adventure Unity.
    - Fixed an issue that would cause the Inner Turmoil raid to reset if a construct of agony is charmed.
    - 25th Anniversary achievements that referenced "Katta Castrum" as the zone for Ghrald McManus should now correctly reference "Katta Castellum."
    - Barren Coast, Tempest Festival – Lessons of Madness – The area of the 3rd & 4th steps of cleansing the pearl has been increased.
    - Barren Coast, Tempest Festival – Lessons of Madness – The final fight has been changed to killing one scrykin and how the pearl is changed from corrupted to cleansed. It should no longer remove everyone in the group's pearl.
    - Year of Darkpaw: The Broken Key of Forests quest now has expansion requirements for the higher level enslaved miners.
    - The Mechanical Fortune Teller will now mention 25th anniversary events.
    - Final Fugue raid: the Plucked achievement will now be granted properly and will notify anyone that failed to qualify as well as those that succeeded or failed.

    *** Spells ***

    - Paladin and Shadowknight - Corrected the degeneration values for the Steely Stance line of spells.
    - Druid and Wizard - Teleportation spells for Shadow Valley no longer refer to Laurion Inn in their description.

    *** AA ***

    - Merged the DoN Progression AA lines, Gift of the Dark Reign and Gift of the Keepers, into a new faction-agnostic line called Gift of the Nest. The new line is functionally identical to both of the previous lines and is still earned in exactly the same way. However, the new line is no longer lost when switching faction. Additionally, the new line is now shared between Personas. The Advancement achievements associated with these AAs have also been updated so that level 60 characters with the proper faction and progression criteria can see them.
    - Paladin - Added a new activated Class AA, Champion's Oath. See the in-game AA description for details.
    - Shadowknight - Updated Reaver's Bargain ranks 1 and 2 to now absorb 5% of all incoming damage with mana at a rate of 100 to 40 mana, but reduced the amount of melee damage absorbed on those ranks. Added 4 new ranks at levels 110 / 115 / 120 / 125. The buff now ticks down in no-combat zones.
    - Magician - Fixed an issue with the class AA, Host of the Elements, which prevented the rank 40 pet from attacking.

    *** NPCs ***

    - Added a speculative fix for NPCs pathing under the world and becoming unhittable.

    *** Mercenaries ***

    - Fixed an issue where mercenaries would not load with the additional health from Improved Health AAs when zoning or unsuspending.

    *** Progression Servers ***

    - Set some 15th and 16th anniversary NPCs in Plane of Knowledge and the 15th anniversary event to activate in Rain of Fear.

    *** Miscellaneous ***

    - Fixed kaleidoscopic rendering artifacts and related crashes.
    - Fixed full screen mode and windowing behavior. The game can again be launched in full screen mode.
    - Improved client log file processing performance.
    - Fixed the write frequency of LogInterval=0 setting so that it's truly immediate, instead of at 1 second intervals. Please check your eqclient.ini setting for LogInterval=0 as this setting could adversely impact performance. As a reminder, the default setting is LogInterval=1 (or via the game command /loginterval 1).
    - Instanced zones will again attempt to suspend mercenaries if there are too many players in the zone.
    - Corrected an issue that caused some quests from the most recent expansions to reward less experience than intended.
    - ClientCore variables in eqclient.ini now set affinity to a physical core (two virtual CPU) for improved performance. Legacy values that conflict with other EQ client instances are reset to -1.

    *** UI ***

    - Updated /copylayout functionality to include new UI window positions, Alternate Currency list column widths, and Persona Auto Load/Save Equipment Set checkbox values.

    - Added -

    - Changed -

    *** Previously Updated ***

    - Chasing What's Not Real: Made a speculative fix for an issue where the task would not update when examining the empty meeting room.
    - Optimized NPC respawn processing and reduced its contribution to per-frame spikes by at least 50%.
    - Pressing the ESC key during the tutorial cut scene no longer hangs the client.
    - Fixed several client crashes.
    - Fixed screenshot alpha for BMP and PNG formats.
    - Fixed spell descriptions on Silver Protecting and Silver Warding Magic of Jubilation augments to indicate they offer resists to magic spells rather than cold.
    - Players on Oakwynd will no longer be disconnected for being AFK for an extended period.
    - The alternate currency server bonus should now affect adventure points.

    - The EverQuest Team
    minimind, Hobs, Nennius and 2 others like this.
  2. Kaenneth [You require Gold access to view this title]

    "back to The Burning Lands."

    Wow, that's pretty far.
    minimind, Hobs and Nennius like this.
  3. Meeko Developer(Code)

    Because I know y'all are going to ask, these are the zones, quests, and percent experience will increase related to this note. As an example, if "Heroes Are Forged" previously gave you 1% experience, it'll now give ~1.33% experience.
    • Ankexfen Keep
      • Memories of Goblin Enemies (+18%)
      • They Go Low, We Go Lower (+18%)
      • Mutual Assistance (+18%)
    • The Hero's Forge
      • Heroic Errand Runner (+18%)
      • Heroes Are Forged (+33%)
      • Lost in the Past (+77%)
      • Found in the Present (+77%)
    • Pal`Lomen
      • Final Fugue (+77%)
    • Ruins of Shadow Haven
      • Fungal Corruption (+24%)
    • Darklight Caverns
      • A Lesson in Forgiveness (+24%)
    • Shadeweaver's Tangle
      • No Grave Can Hold Them Down (+24%)
    • Paludal Depths
      • The New Sheriffs in Town (+24%)
    SteamFox, Hobs, Quatr and 2 others like this.
  4. looffy Journeyman

    Why are the miners in gfay still kos tho?
  5. Nennius Curmudgeon

    " Paladin - Added a new activated Class AA, Champion's Oath. See the in-game AA description for details."

    Anyone on Test able to share this info. ?
  6. Lubianx Augur

    Any update on the addition of augment slots in the 25thAV raid items?
    Berline, Sumasi and Nennius like this.
  7. Morrigan Bowjobs

    Reduced the experience granted by the 22nd-anniversary heroic adventure Unity.
  8. Waring_McMarrin Augur

    This is wrong, the old AA was Sanctity of the Keepers/Gift of the Dark Reign and the new one appears to be Might of the nest, at least that is what I am seeing on test

    Edit: I was just reminded that the name changes with each rank so it was just a bit confusing to find it in game.
  9. Syylke_EMarr Augur

    Rank 1 only, but it looks pretty cool from what I can tell.
    About time you guys finally got something comparable to Reaver's.
    alanus, Hobs, Xyroff-cazic. and 2 others like this.
  10. micker305 New Member

    No comment on lack of augment slots from 25th anniversary raid loot ?
    bbanz, Berline, Salinae and 2 others like this.
  11. Pikollo Augur

    Are there plans to go back further with this?
  12. Salben Journeyman

    Allayna likes this.
  13. Windance Augur

  14. Salben Journeyman

    It’s the principle of it! And do you not get more than 30 targets when power leveling a toon? Personas for example?!
  15. Xyroff-cazic. Director of Sarcasm

    Yeah if this goes live it's a pretty massive nerf to AE leveling methods, especially in early TLP content. Would also affect some other things as well, like AEing to farm old tradeskill mats.

    Not all test spell data has been pushed live lately though.
  16. Strat79 Apprentice

    They have aug slots now.
    Sumasi likes this.
  17. Fanra https://everquest.fanra.info

    As described here: https://everquest.fanra.info/wiki/Dragons_of_Norrath_progression the current levels are:

    Level One: Gift of the Keepers or Gift of the Dark Reign
    Level Two: Valor of the Keepers or Tenacity of the Dark Reign
    Level Three: Embrace of the Keepers or Embrace of the Dark Reign
    Level Four: Power of the Keepers or Power of the Dark Reign
    Level Five: Sanctity of the Keepers or Ferver (might be Fervor) of the Dark Reign

    I'm assuming they will rename them "of the Nest" and pick some other name for the first part of each name when there are different ones currently. I will need to update that wiki page to reflect this change when I can. I'm also not sure how the faction change will work, as do you need to start from zero faction when changing or what?
  18. Xyroff-cazic. Director of Sarcasm

    You still need to earn the faction same as before when you're first earning the progression AA's, but once you have the AA's earned you don't lose them if you subsequently lose the faction (by factioning for the other side, or by persona swapping)
    Petalonyx likes this.
  19. josh Augur

    Ya know what would be fantastic and maybe too difficult to implement, if the damage absorption threshold on SPA 451 could vary based on whether or not the mob hitting you is flagged as a raid mob

    To be clear, for champion's oath IV i am referring to the 29k threshold for it to start absorbing damage, for raid mobs it would probably be nice if that was higher.
  20. Rondor Augur

    In-game on Live it is currently spelled: "Fervor of the Dark Reign".
    Fanra likes this.