Test Update 04/07/2020 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Apr 7, 2020.

  1. EQ Dev Developer

    April 7, 2020
    _____________________

    *** Items ***

    - Items that contain hidden augments will no longer be blocked from being combined using tradeskills or from being claimed via reward set. This most notably fixes two issues. Firstly evolving items with purity and having a power source equipped and secondly, getting stuck on the later stages of the Underfoot prayer shawl quest line due to the item containing an augment.
    - Increased the effectiveness and reduced the casting time of Fancy Feast and Mom's Love.
    - Reduced the prices on the overseer merchant for all items except for the Common Agent Catalyst and Crystallized Luck, whose prices increased.
    - - Reduced the price of Crystallized Luck on the loyalty merchants.
    - Fixed an issue where ToV necklaces didn't grant the AAs or the phantom buff.
    - Fixed the lore text on several items that had "&CHAR(34)&" instead of a double quote.
    - Restricted the lesser coin reward that comes with some of the overseer collection dispensers so they are also hidden on Free accounts to avoid confusion.
    - The percentage chance Overseer Collection Item Dispensers are now "Fragments." Once you have four fragments, click on one to make a single normal (100% chance) Overseer Collection Item Dispenser.
    - - If you have one of the old percent change dispensers, they will have a name change and you can right-click them to convert them to fragments.
    - Fixed errors in collections offered by the Overseer Collection Item Dispenser.
    - - Crypt of Decay collectibles no longer offered in The Darkened Sea. (Crypt of decay collectibles are already in the Broken Mirror set.)
    - - Added Velketor's Labarynth to the Torment of Velious set and moved the collections that were in the incorrect zone.
    - - Added the Dispenser to all sets so if you get a set that you cannot claim you have a fallback.
    - Removed the tradeskill flag from Restless Giant Skull.
    - Added player requested ornaments to the overseer merchant "a mysterious presence" in Plane of Knowledge.
    - Created Tempus Faycite Shard: Heron Stance and placed it with other melee augments on Peret Mykland in Eastern Wastes (ToV).


    *** Tradeskills ***

    - When using a Draught of the Craftsman or other effect that increases your salvage chance to 100% or greater, you can no longer receive an 'unexpected product' upon failure; however it is still possible to receive an 'alternate product' upon failure.
    - Removed the quest flag from the Torment of Velious tradeskill books.
    - Added the tradeskill flag to: Fermented Restless Bone Marrow, Marrow Hardened Etching Tool, Powdered Velium and Platinum, Velium and Platinum Filter, Filtered Velium and Platinum, Velium and Platinum with Wood Primer, Dried Velium and Platinum, Desiccated Velium and Platinum,
    - - Purified Velium-Platinum Bar, and Anointed Purified Velium-Platinum Bar.
    - Altered Talem Tucter's text so he tells players to speak with Loremaster Solstrin to continue the shawl questline.


    *** Quests And Events ***

    - Servant of the Sleeper Raid: Reduced the agro range of a_velium_sentry. The awareness range is unchanged, so its reaction to ranged damage is as before.
    - End the Return: Fixed an issue where an incorrect Z bounds was checked, preventing task completion.
    - Raid events from Veil of Alaris and later will now grant more currency after they have been open for 3, 6, and 9 months on live servers. On Progression Servers these events will grant more currency as soon as the expansion unlocks, and add additional bonuses after each of the next two expansions unlock or at 3 month intervals, whichever is faster.
    - Capped the scaling of the mission "A Fancy Dinner" to level 110.
    - Overseer Quests no longer have duplicate Traits.
    - - Overseer Quests no longer have Negative Traits that conflict with or match Bonus Traits
    - - Overseer Quests no longer have Negative Traits with bad icons.
    - Overseer Quest rewards for all Tutorial and Conversion quests are now auto-claimed when the quests are completed.
    - The Seeking the Sorcerer mission is now restricted to a maximum of six characters.
    - Fixed the spell description on Guardian's Bravery.
    - Changed the requirements for staying on the pedestal in The Handmaiden. If the ritualist (the one with the skull and baton) fallsthrough the pedestal they will no longer trigger a failure.
    - Servant of the Sleeper: Added a sound effect when this raid sets up.
    - Zrelik and Horasug have traded spots.
    - Resolved an issue where Liviu would stop accepting items for a combine for the quests "Tudor's Ale" and "Tudor's Beer".


    *** Spells ***

    - Resolved an issue where Algot is casting "Algot's Impalement" on himself.
    - Fixed an issue with swarm pets in Hills of Shade where the spore pets that are summoned would proc raid spells when not in the raid.
    - Necromancer - Corrected a bug in the spell description for Incite Ally.
    - Shadowknight - Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana.
    - - Shadowknight - The Bond of Inruku line starting at level 66 has been modified to use resource taps rather than a separate recourse spell to return health to you. Lower level spells were not changed.


    *** AA ***

    - Bard - Corrected an issue where rank 3 of Shauri's Sonorous Clouding would not consistently trigger Shauri's Deathly Clouding for all group members.


    *** NPCs ***

    - Resolved an issue in Mearatas Raid where the rare spawns were not spawning in the zone.
    - Fixed an issue with a minotaur miner who was spawning under the world in Dragonscale Hills.
    - It is no longer valuable to kill the living giants in Kael (Torment of Velious).


    *** Mercenaries ***

    - When purchasing a mercenary the list of available mercenaries will include the mercenary type in addition to the mercenary tier. Additionally the list is now sorted by type, then tier, and then if it requires a membership level.
    - Level 111+ "player race" mercenaries should now equip weapons.


    *** Miscellaneous ***

    - Corrected an issue where random agent rewards excluded a single agent from the qualifying list.
    - Corrected an issue where Overseer Recovery quests were not rolling naturally.
    - Corrected an issue where Overseer Quests rotated multiple times within a few minutes.
    - Added a message explaining what happened when players try to accept a raid invite and the raid is locked.
    - Buyers may now only have one active buy line per item.
    - - When activating buyer mode in the bazaar, duplicate buy lines will be disabled and only the buy line that offers the highest amount of platinum (and the highest quantity of items) will remain active.
    - Renamed the /hideafk command to /hidemodels.
    - Added options to hide all players, pets, or mercenaries, even if they are not AFK. Group and raid marked targets will not be hidden.
    - Made improvements to how zone names of other fellowship members are stored.
    - Improved how character names are stored.
    - Made changes to how player housing works internally, please be on the lookout for any bugs.
    - NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window.
    - Made the following changes to /inspectbuffs:
    - - Added caster name and spell duration in hours, minutes, and seconds.
    - - Added an /inspectbuffs mine option which only displays buffs or debuffs cast by you.
    - You will now see a warning when entering the channel server at server select if your displayed chat name matches your account name that encourages you to use the #rename command.
    - - The displayed chat name for newly created accounts will now default to a randomly generated username rather than your account name.
    - Altered the display of mercenary experience granted by the Overseer system. It was displaying more than it is giving, but it is giving the correct amount.


    *** UI ***

    - The Link All option now separates items with a vertical bar instead of a comma.
    - Corrected an issue where NPC feign death failures were not using their cleaned name.
    - Corrected an issue where damage from NPC auras were not displaying the cleaned version of the caster's name.
    - Corrected an issue where healing from wards was not being displayed.
    - Buffs that absorb incoming damage from your mana or endurance pool will now message the amount of endurance or mana drained in addition to the amount of damage absorbed.


    - Changed -
    EQUI_MercenaryMerchantWnd.xml
    EQUI_OptionsWindow.xml


    *** Previously Updated ***

    - Potions that change the user into a male Elddar will no longer turn the character into a Doug.
    - Travit Conwil gives reduced experience and will no longer drop global loot.
    - Fixed an issue with Overseer Conversion Quests accepting lower tier Agents than expected.

    - The EverQuest Team
  2. Barraind Augur

    Fixed: People were once again spending tetras on something. This was unintended. It is fixed now.

    Not fixed?: The other specific elite Overseer agent is unavailable for players to obtain
  3. niente Developer

    Not 100% sure but I don't think this is a bug. I think it's being saved for later.
    Barraind likes this.
  4. Skuz Augur

    Good change, I like this so much more than the items just "crumbling".


    Thank you very much, this will make current & future TLP so much better to raid on.
    RainbowCane likes this.
  5. Duder Augur

    - Resolved an issue in Mearatas Raid where the rare spawns were not spawning in the zone.

    Did you mean picks?
    Celephane and svann like this.
  6. forum troll Elder

    Thank you for working on this Niente, hopefully you can pinpoint the issue and get us playing soon =)
  7. Yirrara Journeyman

    I don't understand the second part. The "old" dispensers were already 100% after you got them, the %-based thing was whether you got one when you claim the reward or not ... if the dispensers are converted into fragments 1:1 that would mean people who stored them up (as I have, want to play a bit in the old expacs to get a base set of collections and then top them up with the dispensers) would lose 75% of their stored collectibles?!
    smash and forum troll like this.
  8. Yinla Augur

    ToV collects back as a reward ?

    Will this fix the vanishing quests when you zone or log out and also the quests that return to your active quest list after claiming them.

    Why? We either got the item or it turned to dust, why make it a fragment now?

    Thank you. :)

    Can we get a seperate note in the Patch notes for Overseer rather than some under Quests and Events and others under Miscellaneous. There are a lot of changes to Overseer in the patch but they are not all together. Would make it easier for players to see what has changed and Overseer isn't really a quest or event and there is always a lot in Miscellaneous. :)
  9. svann Augur

    Thanks for the Shauri's fix.
    Can we hope for a fix for Quick Time? Its a nasty bug that locks up other people's skills.
    Conq, RPoo, Celephane and 1 other person like this.
  10. Roartyger Smoot Lorekeeper

    Now I know why I haven't been able to get a Faerie Courtier on my first account. It makes me wonder if the conversions that eat duplicates is related. Duplicates get eaten and never see that agent again ever.
  11. Velisaris_MS Augur

    So, does this mean you're adding ToV collectibles back to Overseer quest rewards? Otherwise, this is a change that won't take effect until the next expansion.
    Vexana_Lanys and Greymantle like this.
  12. Funky Augur


    big difference in the amount of dots a necro has vs SK. amount of time/money spent on Sk dots is way less than what would be/is required to redo necros
  13. Redsumm New Member


    Thank you!
  14. Rolaque Augur

    - Zrelik and Horasug have traded spots.
    Awwwww, isn't that sweet. Bless their little dwarven hearts.
    Axxius and Elyssanda like this.
  15. Marton Augur

    I like this change. Can we have the same done for group missions?
    Yinla likes this.
  16. sojero Augur

    yep, thank you captain obvious :) I was replying to someone saying we hadn't requested it, nothing about the difficulty of necro revamp, which is an huge undertaking.
    Funky likes this.
  17. Ngreth Thergn Developer

    Yeah, He meant picks.
    the 25%, 50%, and 75% items will convert to fragments AFTER the patch. The one without % in its name is unaltered. If you stored the ones without a % in their name, they are unchanged, will stay stored, and continue to function. 4 fragments actually turn INTO that item
    They will be available when the next expansion opens. I still needed to fix the bugs, even if players cannot access them at this time.
    sometimes the "auto click" doesn't function (lag pulse... etc) so you may have one or more of the items in inventory.
    Duder and Petalonyx like this.
  18. svann Augur

    Is that 3 months from open of expac or from open of T1 raiding or from opening of each tier separately?
  19. Ngreth Thergn Developer

    open of the Expansion.
    svann and Petalonyx like this.
  20. Elyssanda Augur

    Hopefully you spelled Labyrinth correctly..

Share This Page