Tinkering with what you have so far and what I have read, I have come across what everyone has pretty much already mentioned. Although there are some other things still rolling around in my head but not even sure if you are even thinking about implementing. I wanted to still post constructive UI discussions here about it while we all still have the chance to. Here is one to throw at you. Ability to have SUB-Hotkeys Trying to alleviate the unnecessary mega hot-bars and switching pages to quickly access keys needed. IN EQ2, there is a Beastlord Pet Bar as a function of being able to select pet abilities on the fly. This function would prove useful in many situations of course. Right-click on a Hot-button, Select “Add New Sub-Hot-button” and creates a placeholder spot. From here you could simply just drag a spell-gem/hotkey macro, etc. to the spot by mouse-over or manually. Watch in video format UI Scale Other than that, I was shocked that the UI Scale is being handled Globally and not PER window. It does really need to be by each element. Global Scale needs to give you the option to either do it on Everything or do it on all but leave the Per Windows alone. Example: You should be able to set a Player window to a Scale of 1.15, Group Window to a Scale of 1.15, Inventory window of 1.45, but everything else, do the global scale. I do see you have the /ui scale command to do .10 increments, but it really should be in increments of 0.05. and the Global scale should also match that of the same value as well, not just a flat .25. People are not going to be aware of a command unless you have a tooltip embedded in there. UI Scaling is huge and very excited you have implemented at least something for this. I do see a little wonkyness like others have mentioned on a 1.25 scale of the Tab graphic going choppy and the Text going blurry. The text does need to be handled better on any given scale, it shouldn’t have any blurriness ever. The snapping to the grid is nice, providing you know where the grid is or where the points are of where the snap is designated to start at to the graphic it is using. Most of these thoughts come from my playing in SWTOR. If you have ever looked at that same, give a second look on how the Scaling and moving of the UI elements are in the customization of their UI is. It is so stupid easy, you will be like, why on earth are we not doing this?