Test Update 02/08/2017 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Feb 8, 2017.

  1. EQ Dev Augur

    February 8, 2017
    _____________________


    *** Items ***

    - Several items with typos in the names no longer have typos.
    - The charms Burnt Effigy of Tsaph Katta and King's Key will now include group currency in their calculations as intended.
    - Fixed an issue with the Empires of Kunark progression based charms (Stone Feather, Star Plate Charm, White Dragon's Tooth, and Petrified Egg) where the Droga mission "The Summoning of Droga" was not counting. Additionally, petrified Petrified Egg will now give more weight to group content than raid content, though raid content is still required for maximum potential.


    *** Quests And Events ***

    - Queen Velazul DiZok (Raid) - The popup message for Queen Velazul DiZok's Doomlight ability will now take precedence over her Reflective Scales ability.
    - Fixed issues with the Substance Delivery Device used for quests in Droga.
    - Beetles and frost spheres should no longer hand around after successfully defeating the Kar'Zok raid in Kor-Sha. When the Kar'Zok event resets, the on-screen message will now be correct.
    - Completing Kor-Sha raid 1 will activate raid 3 if there is already a lockout on raid 2.
    - Fixed an issue that was causing the Unstable Potion in the first Kor-Sha raid to not work properly.
    - The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved:
    - - Guard Hamarn has been relieved of his duties. These bonus tasks are now offered by Clayton Teek in the Plane of Knowledge. You will be able to find him next to his brother Franklin Teek near the door to the Guild Lobby.
    - - Clayton Teek has the ability to directly teleport you to the quest giver of any Heroic Adventure for which you have the daily bonus task to complete.
    - - The amount of experience rewarded by the bonus tasks has been increased by an average of 300%. (The bonus task now offers approximately the same amount of experience of just completing the Heroic Adventure.)
    - - The bonus now additionally rewards 50% of the experience needed to complete a Mercenary AA ability point as well as approximately the same amount of matching currency of completing the Heroic Adventure.
    - - Heroic Adventures from The Darkened Sea, The Broken Mirror, and Empires of Kunark are now included in the list of possible adventures that bonuses are granted for.
    - - The bonuses for the tasks 'Into the Hills', 'Scouting Ahead', and 'Disrupting the Ritual' have been removed from the list of possible adventures that bonuses are granted for.
    - - The number of daily bonus tasks offered per day has been reduced from 4 to 2.
    - The three love letters collection items behind the locked door in the Halas courtyard no longer spawn.
    - Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.


    *** Spells ***

    - Buffs that allow you to regain health as a percentage of your melee damage will now only heal you for attacks made on your current target.
    - - This change prevents ripostes made on creatures that aren't your current target from healing you while under the effects of abilities such as the Shadowknight AA ability Mortal Coil.
    - Druid - Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible). The following lines were consolidated:
    - - Sunscorch (Vengeance of the Wild to Sunflash)
    - - Stinging Swarm (to Horde of Aculeids)
    - - Flame Lick (to Consuming Sunray)
    - - Nature's Blazing Wrath (to Nature's Fiery Wrath)
    - - Gelid Moonbeam (to Argent Moonbeam)
    - - Chill of the Natureward (to Chill of the Copsetender)
    - Enchanter - Rune spells at and above level 86 now have a recast time of 2.5 seconds.
    - Enchanter - Modified "Unity" rune spells (Spectral Unity, Arcane Unity, Phantasmal Unity, and Enticer's Unity) in the following ways:
    - - All spells now cast the highest ranks you know of their component runes. For example, If you know Enticer's Rune Rk. III and Polyrefractive Rune Rk. II, those are the two ranks you get when using any rank of Enticer's Unity.
    - - All Unity rune spells now have a base recast time of 30/29/28 seconds and share timer 15. Type 3 augments will still reduce this recast time.
    - - All spells had the additional hate modifier removed.
    - - All spells now have their own mana cost in addition to the base mana costs of the triggered spells.


    *** AA ***

    - Fixed a bug that caused the pet feign death command to stop working consistently with the release of Empires of Kunark.
    - Beastlord - Fixed an issue with Feral Swipe that caused its accuracy bonus to function as an accuracy penalty.
    - Enchanter - Chromatic Haze and the effect of Gift of Hazy Thoughts will now increase the base damage of direct-damage spells that have a damage-over-time component; either increasing the initial direct-damage of a spell cast or increasing the base damage of the next damage-over-time tick of a qualifying spell.


    *** NPCs ***

    - The Emissaries of Shadowrest are retiring now that Shadowrest is no longer a repository for forgotten bodies. With one exception... the Emissary in Plane of Knowledge is still available should adventurers wish to visit Shadowrest and reminisce about the olden days.
    - A goblin in Nurga was spawning outside the world. He is now back at home.
    - Tuned down some charmed NPC combat values that were unintentionally stronger than non-charm combat values.


    *** Mercenaries ***

    - Mercenary equipment has been simplified and improved:
    - - All existing pieces of mercenary equipment (excluding the Vestments of the Forsaken) are now 'Faded' items that can be converted to newer equivalent level and archetype items.
    - - Vendors that sell mercenary equipment now sell the newer items.
    - - The stats for all levels of mercenary equipment have been improved significantly.
    - - There are now four archetypes of mercenary equipment corresponding to each of the four mercenary types: Defender, Soother, Assassin, and Sorcerer.
    - - Mercenary equipment slots have been changed from head, chest, primary, and secondary to ear, neck, shoulder, and waist in order to correct a bug that would cause melee DPS and tank mercenaries to become less effective when wielding primary/secondary equipment.
    - - Two new sets of mercenary equipment have been created for Empires of Kunark. One set can be purchased for Sathir Trade Gems in Lceanium while the other set can be obtained as rare drops from basepop and rare creatures.
    - Level 100+ mercenaries have had their base stats improved:
    - - Increased the total HP and evasion of tank mercenaries
    - - Increased the evasion of healer mercenaries
    - - Increased the evasion, offense, and HP of melee damage mercenaries
    - - Increased the evasion of spell damage mercenaries
    - Identified and corrected an error with melee damage mercenaries that caused them to delete their innate haste item.
    - Healer and damage caster mercenaries will now update their target when casting spells.
    - - This corrects an issue where casting target-of-target type spells would not resolve correctly when targeting a mercenary.
    - Added an innate defensive effect that reduces incoming melee damage to Journeyman mercenaries. This effect will increase in power with each tier.
    - Additional ranks of Mercenary Alternate Advancement Abilities have been added for levels 101-105. Additionally, the following Mercenary Alternate Advancement Abilities have been improved:
    - - Increased the effectiveness of Furious Wrath from 1% to 2% per rank
    - - Increased the effectiveness of Subtle Magic from 2% to 3% per rank


    *** Progression Servers ***

    - Pride of the Legion - A lower level version of Stone Seer Kaigek spawns in pre-revamp Droga and drops the Broken Medal.
    - Demi Lich Skullcap - Lowered the restrictions on the spawns needed for this quest so that it can be completed in Kunark era.
    - Small Bricks of Titanium are now available on progression servers when Velious unlocks.
    - Bite of the Shissar items have been restricted to the unlocking of Underfoot.
    - Plane of Time NPCs will now use the Mitigation of the Mighty buff.
    - Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants.
    - Corrected some Progression-server-only requirements for Planes of Power zones. When Planes of Power launches they will require full flagging. Once Lost Dungeons of Norrath launches they will behave as they did from the first time zone access was increased (in 2003) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones.
    - The Plane of Valor can now be entered at level 55 without other flags when Lost Dungeons of Norrath is open. This requirement lowers to level 46 when Dragons of Norrath opens.
    - The Halls of Honor can be entered at level 63 when Lost Dungeons of Norrath is open. This will now lower to 57 when Dragons of Norrath opens. Previously neither exception would work on Progression servers.
    - The Temple of Marr can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it.
    - Drunder, the Fortress of Zek can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens.
    - The Bastion of Thunder can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. Previously neither exception would ever take effect on Progression servers.
    - The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers.
    - The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones.
    - The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks.
    - Hateplane 2.0's Agent of Change instance will not become available until LDoN unlocks on the server.


    *** Miscellaneous ***

    - Guild Looking for Player and Player Looking for Guild should now again persist across world restarts.
    - Load balanced (/pick) zones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold. A locked zone will:
    - - Transfer all player corpses to the base zone and any new corpses will get moved to the base zone immediately.
    - - Block entry to the zone and will be removed the from the /pick options.
    - - Start despawning mercenaries is there are any in the zone.
    - You will now see the mount and illusion key ring features as active immediately after purchasing without the need to zone/relog.
    - Invalid reward sets should no longer display in your list of pending rewards.
    - Corrected some default text that contained duplicated punctuation.
    - Corrected an issue that could cause a player to get stuck in an instance if entering from a pickzone.
    - The Plane of Tranquility now has load balancing enabled.
    - When there is a world XP modifier in effect, the experience message when killing NPCs will now state that 'You gain experience (with a bonus)!' instead of the standard XP gain message.


    *** UI ***

    - Adjusted the label positions in the Mercenary tab of the inventory window to be more consistent with the Stats tab.
    - - Additionally, Mercenary Armor Class and Attack will now display their component parts and a mercenary's heroic stats are now displayed.
    - Completing certain achievements will no longer automatically generate messages if you have enabled social sharing.
    - - Enabling the ability to post a message with a screenshot to your Twitter or Facebook account will no longer result in automatically generated achievement messages.
    - - A button to quickly access the social sharing window has been added to the EQ button command list.
    - When logging on, /announce will no longer state if announce is turned on or off. It will state the status if you run the command.


    - Changed -
    EQUI_Inventory.xml


    *** Previously Updated ***

    - The first step of Drogan Toes will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar.
    - Plane of Time NPCs will now use the Mitigation of the Mighty buff.
    - Bite of the Shissar items have been restricted to the unlocking of Underfoot.
    - Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants.
    - The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks.


    - The EverQuest Team
  2. EQ Dev Augur

    This is happening now. Estimated downtime is 1.5 hours.
  3. Spooky Elder

    Hi,

    Question: Are locked pick zones counted towards the count when the zone checks whether to spawn more picks? It could be a real issue of abuse if so. Thanks.
  4. Vdidar Augur

    Oh snap, goodbye SK dominance.
  5. -wycca Augur

    Can you utilize the Agents of Change in /picks now? Otherwise the PoTranq load balancing is not going to be useful.
  6. -wycca Augur


    Well, too useful - I guess you can still zone into base zones, which might help with load, but half the problem is raids or people idling outside for AoC.
  7. moogs Augur

    Thanks for the mercenary changes.
  8. Raeff the Druid Journeyman

    Wow! Looking forward to checking out the new druid dots and seeing how the Merc changes will help classes like mine that struggle to solo current content. This is welcomed news. Thank you in advance (hopefully the changes are enough to get druids back on the list of viable toons). Cheers!
    moogs likes this.
  9. Eangel Journeyman

    Miley Cyrus would be proud... RIP SK class.
  10. Chooper New Member

    Why do this to the SK class the epic has already been nerfed once no need for it to happen again just because the class can have a massive amount of mobs with the epic on it has a certain amount of hits till it runs out so i do not see the point but this is just my view on the SK part of the patch.
    Krazzi likes this.
  11. taliefer Augur

    please dont load balance tranq unless you allow the AoCs in the picks to be usable. its going to be a nightmare otherwise.

    and just in case you are unaware, AoCs are unable to be used outside of the base zone in any load balanced zones
    Ryak and PathToEternity like this.
  12. Versifier Elder

    Not mentioned in the patch notes but Shaman DoTs were also changed.
  13. Orbital101 Augur

    is it intended for the Meteor's Mantle to have much more AC/highest Hint then the Drogan Warlord's Pauldron?
  14. howtoPoP Lorekeeper

    not a fan of this pick zone locking mechanic at all.

    and the tranquility load balancing... hope you thought of all the side-effects of load balancing a zone that has 200+ people in it at any given time where all the AoC's are located. cause its gonna make getting into most of the Plane's DZs during primetime a complete nightmare
  15. Leigo Augur

    Really another SK nerf.. Please stop killing the class. MC was already nerfed. Giving it counters and lower proc rate with higher chance of MR procing. Plus the epic was massively nerfed. Now you guys are cutting into the classes survivability.
    GoldenFrog, Rivitt, Krazzi and 6 others like this.
  16. AnzoRagespirit Elder

    While your at it can you guys nerf beastlords being able to burn down 3+ mobs while tanking them, also, bards need nerfs because they are to good at utility. Oh and also clerics are healing way to much and not doing enough DPS. This game needs more nerfs please. Everything is OP.
    Rivitt, Davenburg, Sindaiann and 3 others like this.
  17. Raccoo Elder

    Nectar of Woe and Vengeance of Woe are not stacking. Livio's Affliction and Livio's Malady are not stacking. So can't refresh the dots while the stinger/doom is still on.
  18. Babittle New Member

    How were Zerkers not nerfed at all ? I have seen a million sos sustained in a fight that took over 12 minutes. *but that's none of my business* meme
  19. Drakang Augur

    Ignore the few that swarm and stop screwing with SK survivability. Especially since you just gave us a bunch of raids that require tanking multiple mobs.
  20. Sindaiann Augur

    Posted this elsewhere but will put it here as well.

    Enchanter unity buffs sharing a timer makes sense, most of us knew this was coming. Yet over doubling the recast timer is absolutely uncalled for. Adding a tick to the duration? Maybe. Over doubling it? Should rethink this part.

    Current Live Version

    [45057/6656] Enticer's Unity Rk. III
    Classes: ENC/105
    Skill: Alteration
    Mana: 4788
    Target: Self
    Resist: Beneficial, Blockable: Yes
    Focusable: Yes
    Casting: 0.5s, Recast: 12s, Rest: 1.5s
    Duration: 6s (1 ticks) Song, Extendable: Yes, Dispelable: Yes
    Hate: 5000
    1: Cast: Polyrefractive Rune Rk. III
    2: Cast: Enticer's Rune Rk. III
    Grants you the benefits of both a Polyiridescent and a Mastermind's Rune.


    Test Version per Feb 8th

    [45057/6656] Enticer's Unity Rk. III
    Classes: ENC/105
    Skill: Alteration
    Mana: 2150
    Target: Self
    Resist: Beneficial, Blockable: Yes
    Focusable: Yes
    Casting: 0.5s, Recast: 28s, Timer: 15, Rest: 1.5s
    Duration: 6s (1 ticks) Song, Extendable: Yes, Dispelable: Yes
    Hate: -1
    1: Cast: Group - Polyrefractive Rune
    2: Cast: Group - Enticer's Rune
    Casts the highest rank you know of *$1+G and *$2+G.

    Absolutely ZERO reason to do that to the recast timer after making the buffs share a timer. You solved the problem. Now you just created one with that recast timer.
    tmplatten and Kravn like this.

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