Test Update 01/08/13

Discussion in 'Test Update Notes and Bug Roundup' started by JChan, Jan 8, 2013.

  1. JChan Developer

    This updated has completed.

    *** Highlights ***

    - Krono has come to EverQuest! A Krono is an item that can be bought on the Marketplace and consumed for 30 days of Gold membership time. You can trade, barter, buy or sell in the bazaar, and even mail Krono to another player through the parcel system, just like any other tradeable item. You now have a new inventory slot that displays your current Krono balance.
    - Wizard hat ornaments are now available! Two can be purchased from Keliss Arden in Plane of Knowledge. Instructions to obtain a Violet hat have been added to "The Firepride Secret of Heroes" book. Eleven other wizard hats are available as drops: Ebon, Beryl, Viridian, Auburn, and more!
    - Platinum caps for Free and Silver members have been removed.
    - The method for calculating and displaying aggro on the Aggro Meter has changed. See the Miscellaneous section below for more details.


    *** Items ***

    - Krono has come to EverQuest! A Krono is an item that can be bought on the Marketplace and consumed for 30 days of Gold membership time. You can trade, barter, buy or sell in the bazaar, and even mail Krono to another player through the parcel system, just like any other tradeable item. You now have a new inventory slot that displays your current Krono balance.
    - Wizard hat ornaments are now available! Two can be purchased from Keliss Arden in Plane of Knowledge. Instructions to obtain a Violet hat have been added to "The Firepride Secret of Heroes" book. Eleven other wizard hats are available as drops: Ebon, Beryl, Viridian, Auburn, and more!
    - Marketplace Player Studio housing building items have had their stack size increased. The walls now stack to 10, the cubes and tiles to 100, and the stairs to 10.
    - The Krono item now has a message that indicates its purpose.
    - Charm of the Crystal Circle now properly checks faction.
    - The Ornate Flying Carpet now correctly grants AC instead of fire resist.
    - Temple of Fear's Fall items now have type 20 sockets.
    - Fixed an issue with the Stone of the Landing which prevented it from reaching maximum stats.
    - Removed errant stats from the Spirit Shield Ornament.
    - The Sliver of Fear can now be obtained if you have the Frozen Orb of the Fabled King.
    - The Sliver of Fear can now be placed in armor.
    - The Strength of Legions sword now has a proc effect.
    - Increased the duration of the new Thorny Shield spell to 30 minutes.
    - Gelid Soulrender and Apocryphal Soulrender Wristbands now have Bash skill mods as intended.
    - Corrected an issue causing some dragons to drop incorrect loot in Temple of Fear's Fall.
    - Player Studio - Changed the name of the stucco and plaster walls to match the artist's original intent.
    - Trophies obtained through Veil of Alaris raids have been given a guild tribute value. The trophies that do not offer any tribute effects have been renamed to reflect the fact that they are powerless.
    - Fixed an issue that was causing many of the collection item spawns to disappear when you went to click on them.


    *** Quests & Events ***

    - Delectable Dragon Pate - Increased the chance that you'll find livers when killing elder dragons in the Breeding Grounds.
    - Run, You Fools! - High Lord William Taros will no longer deal damage to the undead minions in the mission.


    *** Spells ***

    - Druid and Ranger - Vinelash Cascade and Vinelash Assault now share a timer.
    - Enchanter - Mastermind's Echo should now behave like an echo and stay where you cast it.
    - Enchanter - Fixed several grammatical issues with Mastermind's Aura and Mastermind's Echo.
    - Enchanter - Mastermind's Echo, Echo of Temptation, and Issuance of Mana Reverberation should now have visible indications of their center.
    - Magician - Fixed a problem that prevented the spell Summon Cauldron of Many Things from being scribed or cast at all membership levels.
    - Vendors across Norrath will now give players 1/10 the value for Rank II and III spells from the House of Thule, Veil of Alaris and Rain of Fear expansion.
    - Fixed a bug where extra hate was being generated from spells that have conditional components that don't always land.


    *** NPC ***

    - Corrected errors that caused some NPCs at levels 95 and above to cast the wrong spells.
    - Made the spells Misleading Flash and Baffling Flash cast by most basepop NPCs a bit easier to resist.
    - Dragon eggs within the Breeding Grounds should no longer hatch when anything other than a player gets within proximity.
    - Some giants and creatures in Kael Drakkel: The King's Madness are now less susceptible to the effects of slowing magic.


    *** AA ***

    - Druid - Spirit of the Bear casting range has been increased to a range of 200.
    - Warrior - Phalanx of One ranks 6-10 will now correctly proc Phalanx of Fury when you are being attacked.
    - Warrior – Ridicule has been added to the Hastened Scowl line.


    *** Progression Servers ***

    - The Potion of Shared Adventure II-III and the Potion of Adventure II-III are now available in the Marketplace on progression servers.


    *** Player Housing ***

    - The upkeep cost on Evantil's Abode has been significantly decreased.


    *** Miscellaneous ***

    - Changed how the aggro percentage is displayed and calculated in relation to an NPC's current target. The percentage is now calculated in relation to the target the NPC is currently attacking, rather than the target it hates the most. The aggro percentage displayed on the aggro meter is also now capped at 999 percent. For instance, if a player is the NPC's current target, the player will have 100 percent aggro. If there is a pet also taunting the NPC, and the pet's aggro amount exceeds the player's aggro level by four times, the aggro percentage for the pet will be 400 percent.
    - Removed the Platinum caps for Free and Silver members.
    - You can now send money though the Parcel system if the receiving player is offline.
    - Tweaked the values in memory.ini for Minimum, Balanced, and Maximum memory modes to reduce crashing.
    - Fixed a crash related to the Preview window and zoning.
    - Improved the handling for texture loading. Downsampling and upsampling of textures is now more flexible and responsive to available memory levels.
    - Optimized how memory for text is handled to reduce the total memory footprint of EQ.
    - Added back the /particledensity command and hooked it up to sync with the particle density options in the options window.
    - Fixed an issue related to precipitation that was causing crashes when switching between servers.
    - Fixed a bug where hair was disappearing on Drakkins when using the Frostfell ornaments.


    *** UI ***

    - Added a new InvSlot type to the inventory window: inventory/Krono. This new slot is like any other slot and can be hot keyed in a hot button bar, inspected (using right-click hold or alt-left click), consumed (by right clicking), or even temporarily moved to bag slots.
    - Added a button to consume Krono in the inventory window.
    - Made some changes to UI processing to reduce the loading and reloading time.
    - Added a label to the inventory window that now displays your remaining Gold days left on your subscription (if you have one).
    - Fixed some minor UI XML typos.
    - Added "Container" as a searchable type in the bazaar.
    - Made the mod2 stats (Bash, Flying Kick, etc.) searchable in the bazaar.

    - Changed -
    EQUI_Animations.xml
    EQUI_BodyTintWnd.xml
    EQUI_Inventory.xml
    EQUI_MapViewWnd.xml
    EQUI_PvPStatsWnd.xml
    EQUI_RealEstateManageWnd.xml


    *** Previously Updated ***

    - Walruses and manatees in Siren's Grotto now update the correct slayer achievements.
    - Fixed a collection spawn point in Kael Drakkel: The King’s Madness that was previously trapped inside furniture.
    - The Wheel of Fists needed for the task "Our Lost Brother, A Cloudy Crystal" should no longer disappear unexpectedly.
    - There are now more snow bunnies in East Wastes: Zeixshi-kar's Awakening.
    - Stylized Sealed Poison Vial, Bite of the Shissar XVIII, and Distilled Grade A Mamba Venom/Choresine Sample/Taipan Venom have been added to Craftkeeper Irus Tindlefoot in Shard's Landing. To make room for the new inventory, Craftkeeper Bobus Tindlefoot is now holding the pottery ornament sketches.
    - In the Valley of King Xorbb quest "The Minotaur Smasher," the smasher golem no longer continuously goes on a rampage after it dies.
    - The Breeding Grounds quest "Eggs as Bait" will now update properly.
    - Spiders and orcs will now be easier to charm with a dart during the quest "Subdued Subjects" in Crystal Caverns: Fragment of Fear.

    - The EverQuest Team
  2. Kirkisx Augur

    hmmm nothing on the missing potion slots on rof and ntov raid belts... and with plat cap being lifted does that mean free and silver accouts can purchase plat from loyalty?
  3. Axxius Augur

    What's the reasoning behind this change? Looks like this just makes the aggro meter inaccurate. Look at this situation: a pet is the most hated but there is a player near the mob - that player gets attacked. That is the case targeted by this change, right? I can't think of any other situation that this would cover.

    Old system: the aggro meter shows my aggro in relation to that pet. I know precisely how much aggro I am allowed to generate before I get attacked/summoned.

    New system: the aggro meter shows my aggro in relation to the player who is standing the closest to the mob (in distance, not aggro). That information is completely useless to me - the player closest to the mob may not be anywhere close to the top of the hatelist. At the same time, I no longer know where I stand on aggro in relation to the most hated.

    Is this a bad change, or am I missing something?
    Sonavaa_Bertox likes this.
  4. Notinterested Augur

    Yay to the plat caps being removed. Even though i know it was done because only gold could buy Kronos otherwise.

    Boo for Perfidious Blight and Harmshield STILL a year later sharing a cooldown after dozens of bug reports and over a year still an issue.

    Glad to see when it comes to making more money changes are immediate but gameplay bugs take years.
  5. Rebel New Member

    Are you guys planning on fixing the bug with the combat ability window. I can't mem any of my lvl 100 disc, or the rk2 and 3 versions?
  6. IWP-test New Member

    test crashed 7:19 est
  7. eqplayer102 New Member

    Any news on Pally 2.0 quest being fixed?
  8. JChan Developer

    You can't mem your level 100 or were you actually at the 200 learned combat abilities cap? If it's the latter than we upped that cap in the update as well.
  9. JChan Developer

    Thanks for report. It should be back up now, but we'll be taking down the server in a few hours to address some crashing issues related to parcels and resurrections.
  10. Kinadorm Augur

    Did the SHM/DRU AA Paralytic Spores get fixed and just left out of the patch notes?
  11. Gyurika Godofwar Augur

    Jchan somebody broke the log in server too! I'm just being silly but it was not letting me log in fully. It acted like it was then would stay at the log in screen and if i hit log in again it says "your log in can not be validated"
  12. Ngreth Thergn Developer

    We erred on the side of group and raid players over solo players. In the situation you mentioned, if you over aggro the target you may get summoned... you don't need to over-aggro the pet. This is even more evident in raids. Additionally, the meter no longer stops at 100. You will still be able to see your relative aggro because of the higher numbers.

    For example... (totally fake numbers... the numbers are not this small) the pet is at 10k. the tank 5k you 4.9k. The pet will show 200, the tank 100 and you 99. If you then go to 6k aggro, you will now be the target, the pet will be 166, you 100, and the tank 83. So, this actually gives more useful information. (in the current situation, the pet would be 100, tank 50, you 49... so since the tank is only 50%... you should be safe... right... but then if you go to 6k... it is still 100 for pet, 50 for tank, and now 60 for you... and you are the one being attacked.

    So this is a general improvement.

    It does become "odd" with super-taunt... the target will now be 100, even if she was only 20 before... making the other numbers rather high. But again, if you have people in extended target, you can see relative values since the numbers can exceed 100. There is a limit of 999 though, so if the numbers are too highly disparate, some fidelity will be lost.
  13. Ngreth Thergn Developer

    This did NOT get fixed. We will look into it as soon as we can, and if possible, hotfix it. I have no ETA on that.
  14. Ngreth Thergn Developer

    Yes. That should be in there. (it was not allowing over 200 known disciplines)
  15. Ngreth Thergn Developer

    I have no information on the belts.
    We still not allowing silver and free players to buy bags of plat.
  16. Ngreth Thergn Developer

    This is because this is not a bug. Perfidious Blight was intentionally put on the same timer. You can of course debate if that is the correct decision, but it is not a bug. It is a disagreement between members of your class and the developer, not a bug.
  17. Takk Elder

    While I'm not an SK and only recently heard about this, it does seem rather odd. You are intentionally putting a line of DoTs attached to a defensive spell rarely used (even more so with the associated replacement AA)?

    If the timer on the DoT were as long as the Harmshield itself, and it were more powerful, I could at least see the connection. I'd certainly be curious to hear the rationale connecting those two abilities, though. Is that information you could share, Ngreth?

    I don't really want to get into a huge debate or derail the thread, but it does seem to be rather strange.
  18. JChan Developer

    This new server update has been completed. Crashing should no longer occur when interacting with parcel merchants. World crashes will no longer occur when attempting to resurrect players that have been disconnected.
  19. Taurline New Member

  20. Beimeith Augur

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