First off it's time to accept the hate my peers will throw at me cause they're having fun, sorry dudes! Tank DPS at the moment is ridiculously high, specifically Warriors. Below is a parse I did of 4 HA's in a lesson burn. This was purely Molo style with 0 adps and 0 breaks for ability refresh. Buffs that were used were Merc and Self only. /GU Combined: A filthy rat in 1030s, 365599k @354951sdps -- #1 Fintank 365599k@(354951dps in 1030s) [100%] I see no reason whatsoever for Tank DPS to be this high. Tanks should not be able to compete with DPS on this scale (If you even want to call it competing at this point), and honestly right now the only competition is a Berserker which seems broken at the moment as well. I am not proficient enough at either Knight class to parse them correctly in this post, but they are a little too high at the moment as well but not nearly as much as Warriors. Some of you will turn this into a whole debate about nerfing the tank stances. But in reality DPS was not OP with the 2hander stance being added. I personally think Defensive Stance should be lowered to around 15% but that's for another thread. The main reason tank DPS is so high is due to the Weapon Mastery aa's. Currently the Warlord's Weapon Mastery aa increases the BASE damage of weapons by 85%. The Knight version is currently at 65%. I'd recommend either scrapping these aa's altogether or lowering them to a respective 30% and 10% if the 20% difference is meant to be kept. I was able to compete with bad DPS before these were put in game which is what I believe should be the case. Being able to beat a DPS class because they aren't very good is acceptable. Being able to demolish a DPS class being played by a fantastic player is unacceptable.