30-60 minutes to find a group & get situated in camp, as a highly sought after class. Less sought after classes are something I can't even consider playing due to potential LFG times. 2 hours to grind xp, best case is no one dies and group stays in tact. More likely you have people filtering in and out and replacements come with pauses in flow of exp. Worst case is deaths followed by people leaving group and having to fill roles or group disbanding. 1 hour to find a replacement -- I have a rule, If I know I have only 1 hour left I start looking for a rep, once I find one, I leave once they arrive, sometimes this is within 5-10 minutes of looking. This is out of common courtesy to my group and the fact I play a class which is essential to the group, and thus can't just be replaced by <insert class x>. This puts 4 hours at the MINIMUM for me to even consider logging in. Which is why I haven't in about 3 weeks and stopped about 90% into 48. I think the nostalgia carried me through the initial grind, at which point I realized I was doing literally nothing else with my time multiple weekends in a row. If another TLP is released I hope the XP is considerably faster than here, at the very least up the efficiency of solo XP. I've heard about Agnarr's xp rate, unfortunately I was into P99 when that released and did not join, thus missing the boat. The difference with P99 was that solo XP was different than here, you could actually login and progress efficiently playing a solo class, making an hour or two feel like the 4 hours here.