No, the issue is that the few competitive and/or reward from time investment aspects of the game are going away. Tlps are becoming more and more dominated by folks who don't feel invested in their main, or very often, don't feel inclined to stick around for long at all. Completing an epic quest doesn't make you proud of your character, more attached, etc. It makes you feel like a task was complete. Many epics it's an easy task at that. Until gates, you basically have only tradeskill quests left for this kind of feeling. Maybe, very maybe, some sky quests. This easy access flood of trivial epics isn't good. Only cleric and rogue with current game balance really need to stay easy access as must haves, the rest can be lived without. Instead what we are seeing is a server full of people who do not commit to their characters (else they'd be on phinny, the same ruleset), coming here to argue for changes that cater to a quitter playstyle. I don't want epics nerfed for your I want it all I want it now I don't want to work or wait server crowd. I don't want you to do it to velious and make ring or shawl or circlet easier, or luclin make shield or mnemonic easier, or god forbid you miraculously manage to stick around to gates and get bic and cragbeast quests nerfed... absolutely no thank you. These chase quests are why many of us enjoy the game so much.