This suggestion addresses the following issues of the necromancer class, that made it nowadays one of the least wanted and played classes: Raiding forces the necro to cycle through at least four spell sets (80% of the necros in my guild stopped raiding because of this "gameplay") With raid encounters that involve a lot of movement or adds, necros can as well afk Group dps is a joke for a dps class Necro pets have become almost meaningless Necro is often considered as a worse mage The dot-revamp will necer come The idea is now to give both pets a spell that places a buff on the necromancer. The rogue pet's buff: Triples the damage of all current aera dots Limits the duration of all dots to 30 seconds So this is basically the dot revamp in one spell, and also removes the need for cycling through spell books. The warrior pet's buff: Triples the necromancer's healing output Adds a 100% reluctant benevolence So this basically turns the necromancer into a healer for the group game. Actual numbers may vary, of course. As the necromancer would then be a versatile class again, it also does not have to compete with the top-dps (or top-healer) classes. It is also very distinguishable from mages. What do you think about this?