The evolving items have always seemed to work in a set order. Some variation of Merc > Partisan > Paragon > Hunter... etc. I think it would be nice if the next evolving item unlocked in the way that some AAs in a non linear order by using a cumulative amount of rank unlocks (ie. Vitality/Resolution/Fortitude, etc). Same ACH, but evolved base on the number of ACH not the order of ACH. This is not an order, but rather a tally... Champion (Merc/Partisan) Paragon (Missions) Challenger (Mission ACH) Slayer (Hunter) Collector Conquerer (Raids) Vanquisher (Raid ACH) It wouldn't matter the order you finish them. I also think it would be nice if groupers could get to rank 6 of the cloak. Whereas right now they can only get to 5. Switching to this system would allow groupers to get 1 level higher. Since ranks 2-5 could require 1 check each (4 checks), rank 6 could require 2 checks (6 total). This means that groupers could get rank 6 without conquerer/vanquisher but have to have slayer/collect, whereas raiders could get to rank 6 without slayer/collections by finishing conquerer/vanquisher, however, raiders would still have to complete slayer/collection AND conquerer/vanquisher to get to rank 7. I think a change like this still require more or less the same amount of work but would allow for a lot more flexibility in the way players choose their path to progression. It would also be more rewarding for group players by letting them get 1 rank higher than they can now by doing ACH they currently have little motivation to do (as they can't evolve to that level).