Discussion in 'News and Announcements' started by Roshen, May 6, 2016.
So you lied. K thanks for proving that.
The sad part of this thread is, many tried to help you understand. You refuse to listen until a thread devolves into what it's become. And yes he misquoted you about something that you were still wrong about, monk vs rogue is not even comparable in tanking.
Not even worth responding to Heather anymore. It's clear it's about as effective as smashing your head into a brick wall and expecting a different outcome
Using Monk and Rogue in the same sentence at tank is just wrong. This isn't the thread for it but yes Rogues have better abilities to be stouter. Saying a melee dps is stouter isn't saying tanking in anyway shape or form. This isn't the place for this.
It was drug here by a mentally ill stalker.
I'm not sure why pointing out that DB gave old stats value and then took them away is "trolling".
Pot meet kettle
Class act, to boot. You have a wonderful day.
Value would mean they contributed, they did not.
Heather, pick a mod2. Any mod2. Which value would you prefer to see on the mod; 48/35 or 36/45?
If you chose 36/45 then you should be able to appreciate the irrationality of your position. If you chose 48/35 the you are simply incapable or unwilling to be educated.
Reading this thread has made me realize how much i miss Qsnoopyjr
This thread makes me really appreciate the ignore function.
Reading this thread has made me appreciate how much I miss not reading threads.
Want to buy lessons on playing a monk. ;tell xegony.sarcogian. paying in lessons on how to communicate with HeatherPurrs.
I do have one question should I after this patch have any different ac/hp/endurance/attack values?
Minor differences probably, in some.
Dev's should revamp Heroic Strength into a melee crit dmg % increase. For example every 25-50 Hstr = Increase Critical Hit Damage by 1% of Base Damage.
Then maybe Hstr wouldnt suck so much.
Could do something similar for Heroic Intelligence and Heroic Wisdom increasing Spell Crit Dmg and Critical Heal Amounts.
This is exactly what we need!!
Hero-Str/Dex -> melee DPS
Hero-Agi/Sta -> Survivity for all class
Hero-Wis/Int -> more mana, not more dps...
We need something for healer heal power/caster DPS.
This may or may not be a good idea but figured I'd throw it out their as an idea for Heroic Charisma. Maybe have HCha affect aggro. For tanks it could increase aggro output, for all non tanks have it reduce aggro output. They could also make it so it can be toggled on and off just like many other AA's so if you don't want the increase/decrease that's no problem as well. I'm not saying it should add / decrease a lot, it could be a very small amount so it doesn't throw things off a lot but rather just a small boost. Just a thought.
I also like the idea of adding crit hit damage mod to heroic Str to keep it relevant. As well as adding spell damage / heal amount to Heroic Wis/Int to make those more beneficial to casters.
Wouldn't that be spell damage and heal amount?
Is there a chance we can get the tool tips for stats updated to reflect how they affect these mods? Just for reference in game?
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