Welcome to the beta for EverQuest: Ring of Scale! We're excited to have you here, but there are some things you need to know. This thread should be your first stop every day for information about what is ready for testing and what should be fixed in the next Beta update. I will update this post with important information for everyone, and post updates about daily changes below. Current Spell Status (Last update: November 8th): Abilites: Implemented but untuned. Some abilities have outdated values that will be updated when the rest of their data is ready. As of Beta start, player teleport locations and illusion spells are updated. Ability Names: COMPLETE!. All 16 classes complete. Please look through your class spells and let me know about any errors. This gets a LOT more difficult to address as time goes on. Pets: Implemented but untuned. All pets should exist, all pets have a starting point for stats, all pets should be using their correct spells. Tuning needs to wait for NPC numbers to be finalized, since that's what they fight... Auras: COMPLETE! All auras should function, have the correct names, and cast the correct spells now. Scrolls: IN PROGRESS. Should be mechanically functional with placeholder names. Please alert me if there are missing scrolls or scrolls for spells that shouldn't have them (i.e., subspells, or anything with "NA" in the name). Stacking Groups (aka Spell Lines): COMPLETE! All upgrades of spells that are currently in stacking groups should be in their correct group now. Tuning: NOT STARTED. We have a longer beta period than normal to work with this time, so for the first week or two we will be focused on getting everything tested and working. I will post threads for feedback when we're ready. Important Changes to Watch For: We now have the ability to provide MUCH more detail in spell descriptions. The upside is that you shouldn't have to guess about what a spell does. The downside is we had to change nearly every spell description, and that's error prone. Please be sure to check all spells for description errors. Melee abilities that used to only trigger a beneficial buff can now simply run without using up a discipline slot. Please make sure the abilities we converted to use this new system work as expected. Spells that triggered two or more other offensive spells should now all be converted to use the "Best in Group" method, where the highest rank you know of a spell will be triggered. Please let us know if we have not properly removed ranks 2 and 3 of spells that work like this, or if we missed something. Unity-style buff spells will still use triggered casting for various Reasons. Known Issues: Some spells have a +G in their descriptions. This is a text-replacement wildcard that is scheduled for implementation by code soon-ish. Spells with rune components that doom-fire detrimental effects are currently broken and in the queue for code to fix.