Based on what I read on the bug report, I'm not sure people understand how taunt works. If a person taunts off a person and does nothing else after, they won't get aggro. Taunt is top of hate list + 1 hate. In order for mobs to actually change targets you +4 hate over the 2nd person. Knowing this, it's obvious you wouldn't see a target change of a person just sitting there taunting. As for the "you already have this target's attention" concern. Is the mob casting or stunned? If so, you won't see the mob swap targets until after it's either done casting or no longer stunned. There may be more going on, but I haven't logged in since patch so I haven't seen any "new" aggro behavior. However, the described initial taunt mechanics looks to function exactly how I would expect it to. Regarding no more click aggro, Warriors definitely need more aggro tools in the early expansions of EQ. They are arguably the most broken class in that aspect as they weren't optimal in doing their primary job. Remember, tanking is more than just being able to take damage, you need to maintain aggro. Maintaining aggro is something warriors suck at until heavy proc mod weapons and added discs/AAs. There are other ways to establish good hate, but it shouldn't be needed. A good start would be making new aggro discs to replicate the scowl/roar lines of modern warriors. The available ones right now give less instant hate than just about any nuke or debuff in the game. That would at least give us one high instant hate disc and 1 hate-over-time disc. Outside of that, you're looking at either major code changes or itemization changes - innate proc rate increase for warriors or maybe added hate mod or proc mod onto epic 1.0. Another option is implement a new innate AA that gives increased aggro. They have these on live, but maybe they can open them up to TLP.