Discussion in 'Raid Discussion' started by Lianeb, Oct 26, 2017.
Fewer meteors now and the shields should work.
If beta was up, perhaps....
Please get rid of the annoying npc push nukes.
Mobs in raid seem to be lower level than the mobs in group mission.
Inside a shield click aura and several members flung to the stage for an instant DT.
[Thu Nov 09 19:19:36 2017] Lukke's death pact has been benevolently fulfilled!
[Thu Nov 09 19:19:36 2017] Just being near the great dragon causes your skin to melt. You have taken 283500 points of damage.
[Thu Nov 09 19:19:36 2017] You have been knocked unconscious!
[Thu Nov 09 19:19:36 2017] You have been slain by Talendor`s fiery presence!
[Thu Nov 09 19:19:36 2017] Blakn has been slain by Talendor`s fiery presence!
[Thu Nov 09 19:19:36 2017] Hofaith has been slain by Talendor`s fiery presence!
[Thu Nov 09 19:19:36 2017] Deadnotes has been slain by Talendor`s fiery presence!
[Thu Nov 09 19:19:36 2017] Manyour has been slain by Talendor`s fiery presence!
[Thu Nov 09 19:19:36 2017] Nogrim has been slain by Talendor`s fiery presence!
Flung by what? Check your logs just before this. It could have been something other than Draconic Meteor.
During the raid - if a player dies, their corpse is being immediately moved like it would be during the event reset script.
Can you look into this? Highly annoying for trying to rez people
Hegron's doomed text still goes off even if no one is targeted (e.g. a wipe). It's nonsensical at that point. Not sure what the text looks like if there are less than the total possible number of targets.
They are being moved to a safe place just in case they die in a bad area and can't be reached.
I think the issue is that it makes it really hard to res someone that dies right in front of you if the corpse gets immediately moved far away.
Can you make it not move the corpses that are already in the safe area?
the dragon statues and the big orange ball don't spawn when the dz starts, they only spawn after a reset
the shield aura doesn't work well with levitation, it fails to protect if you are above the ground
Meteor mechanic doesn't stop when the event is won, it happens 1 more time
the script that moves corpses to the safe area doesn't stop after the event is won, and it moves the raid chest too
add an emote preceding Hammer Smash
Problem: entering the instance via the raid giver NPC while the event is active results in an instant death, because the entry point is outside of the safe area, you get killed by the flaming barrier.
Move the entry point to the safe area?
this worked fine last night. took a few tries, but is now beatable. =)
The decal for the meteor could use some adjusting.
The landscape is not perfectly flat and it is difficult to see the entire ring of the decal as it partially extends under ground in many spots.
Yikes. Took me a while to see that post, but they certainly were. That should be corrected.
Absor, you might wanna check on the final mob for this raid as well, he seems to be slightly out of place.
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