Skyfire - End of an Empire

Discussion in 'Raid Discussion' started by Lianeb, Oct 26, 2017.

  1. Lianeb Augur

    Flaming Barrier is pretty much not allowing Rezes in zone
    Taking a rez is alot of damage to a newly rezed toon, tested several time no where near the barrier

  2. AnzoRagespirit Elder

    New strat...don't die lol. Classic EQ right there :D
    Metanis likes this.
  3. Allayna Lorekeeper

    Plus, grammar, your hideously burned. Should be you’re hideously burned.
    noclue likes this.
  4. Thraine Augur

    is flaming barrier the fire ring that shows up around you when you stand in 1 spot too long?
  5. Muji Elder

    The aura barrier on the edge of event to keep you from running too far from event.
  6. Repthor Augur

    so dont bring rangers to this event, got it:D
  7. Tour Augur

    -AA Rez, Divine Rez, Call, and bannering in still resulting in death even when corpse inside the safe / playable area.
    -Draconic shield doesn’t appear to protect against draconic meteor (if that’s intent, assuming we’re doing it right). You get the green particle effect and an emote saying you’re blocking or bouncing the meteor but you still take the dmg / fear.
    -When the named emotes that he is picking a target for his doom there isn’t always a name, sometimes just a space where it looks like it should go.
  8. Symbius Augur

    Also be nice in this one if the Aura's were changed to be one of those Cone particle effect types so they have some height to them. Most of the time you only can see a fraction of the red circles on the ground because they slice into the terrain of the zone or the ramp, which blocks the ability to even see them fully..
  9. Muji Elder

    Would be nice if the tint color on screen would change while in the meteor area of effect. Theres a few events where this already happens, which ones elude my memory atm, but its an awesome feature. It could be a darker shade to simulate the meteor blocking out light as it comes crashing down.
    Koryu and Yinla like this.
  10. Allayna Lorekeeper

    You’re referring to post effects, these were seen on the rat raid in TBM, for instance.
  11. Zarzac Augur

    Assumed Bug:

    The script for Hegron to fire Doomfire is Being Called out on 4 people in the group mission and it looks like just 1 person in the raid mission.
    I would think that should be reversed. Four people getting the emote in the group mission seems excessive.

    Fixed: You can now rez into the group (haven't confirmed raid yet) mission without dying and you no longer get a raid timer.


    From Group mission. Data:
    10-30-17 11:05:44 PMKar`Zok Warleader Hegron begins to cast a spell. <Doomhammer>
    10-30-17 11:05:44 PMKar`Zok Warleader Hegron begins to cast a spell. <Doomhammer>
    10-30-17 11:05:44 PMKar`Zok Warleader Hegron begins to cast a spell. <Doomhammer>
    10-30-17 11:05:44 PMYou are cursed by the Doomhammer. You have taken 42000 points of damage.
    10-30-17 11:05:44 PMKar`Zok Warleader Hegron begins to cast a spell. <Doomhammer>
    10-30-17 11:05:44 PMKar`Zok Warleader Hegron shouts, 'I have doomed Phancy, Sindaiann, Zarzac, and Muji.'
  12. Absor Developer

    Corpses should be moved every minute to a place inside the boundary of the raid and mission.
    I post effect might appear when in the landing zone of a meteor tomorrow.
  13. Lianeb Augur

    As far as i know that is not the issue, though it could be.

    The issue is it doesn't matter where your corpse is "inside" the safe zone it still results in death or alot of damage on accepting a rez
    Allayna and svann like this.
  14. Nenaden New Member

    Did this raid last night. We were not able to rez or call any corpses. Clicking on the players corpse in the ext window returned yourself. Dying while charmmed/feared crashed the player.
  15. Absor Developer

    Finally figured out why people are getting killed on rez. Unsure how to fix it, but I know what's causing it.
    adetia, Yinla and Sindaiann like this.
  16. Caemien Lorekeeper

    That's a start at least :)
  17. Absor Developer

    Made several changes today. Adds should engage a little slower. Meteor target ring should be more accurate. Snare gone, fear gone. Will be replaced with less horrible things probably tomorrow. Added decal for the shield thing. Probably fixed the rez thing... There still may be an issue with the shields blocking the meteors, didn't get to looking at that yet.
    Axxius and gotwar like this.
  18. Axxius Augur

    Shields show up as visible auras now, but they don't block meteors. :(
  19. Absor Developer

    Going to try to figure that out Monday.
  20. Axxius Augur

    Now that the red circles represent the Meteors accurately, you may consider reducing their number. They are covering almost everything inside the event area, and they are huge. Also, the enemies snare and root. So dodging them is extremely hard.
    Sindaiann likes this.

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