I'm currently taking a new box crew of sk/enc/dru/wiz/wiz/wiz through TBL (currently level 111). I've previously completed TBL and ToV on war/brd/shm/rog/ber/pal and had no issues tanking with the warrior. Warrior tanking is pretty straightforward - here's a bunch of powerful cooldowns, now stack or cycle them as needed. It was pretty easy to establish a "flow" of pulling bigger/smaller depending on what CDs were up, or tanking up to tackle a big hitter. As I'm going through TBL with the SK crew, I'm not really seeing how SK survivability is put together. I generally try to fight 1-2 mobs at a time, relying on CC/pulling to limit mob count, then just spam taps on the SK so the druid doesn't have to heal much. That works fine for basic grinding, but when I need to deal with multiple big hitters (Relic Raider, Strange Magic) I get crushed in seconds, even with cooldowns running. So here's what I'm wondering about: I hear that end-game SKs can tank a bunch of mobs with a 2her out no problem. How is this accomplished? Do you need to pop major defensives (mantle/reaver's bargain) to enable this, then pull smaller when those are down? Or is there a reasonable rotation of CDs that can enable big pulls to happen continuously? I'd like to be able to pull bigger in my grind sessions reliably. Is it normal for SK damage intake to be a lot spikier than warrior? I know even on the warrior, with no CDs running, damage can get pretty spiky even on trash mobs, but SK doesn't seem to have enough CDs to constantly be running one. How do you handle big hitters or very heavy damage intake? The golems in Strange Magic were taking off up to 90-95% hp chunks in a single round with no CDs, and up to 60-65% with Mantle or Reaver's Bargain running. Getting 2-rounded with major CDs running seems pretty insane. Warrior could stack CDs in this scenario to handle it no problem. I can probably get through most of the content no problem by just burning (this group has gigantic burn potential) but I do want to understand and improve the survivability aspect of the group, and my biggest issue right now is tank survivability. Gear: The SK is in Snowbound + GMM non-visibles, about half of it is aug'd. Around 3.5-4k AA's spent (so I have most defensives, aside from a few ranks of Armor of Wisdom), ~260k hp, ~6.3k AC with shield. There is definitely room for improvement here but I'm not expecting a night/day difference when I finish gearing/AA'ing.