Stupid thread. But as to the nerf, I am going to collect real data, after spending 4 hours compiling data from pre-nerf GMM (just an easy place to start, the scale changes by mob but the relative change should be relevant), I need time to run post-nerf GMM. However, in principle, its garbage that they make it so that we do LESS dps to WEAKER mobs because they miss us more. On the other hand, they have been trying to kill swarming for 16 years for every class that could in whatever way, and they seemed to have finally found a somewhat smart path for melee. No matter that we hate it. But I'll say again what I said in the test patch before this ever went live. We should be getting an increase in dps somewhere to make up for this, it isn't a "small change". Give all melee an AA adding flat dmg amount to riposte hits. Balance as appropriate. A flat amount has two advantages: 1) Its controllable 2) It effectively scales with content to be more powerful on weaker things, but only significantly for REALLY weak things (+1000 dmg is a lot more meaningful against a mob 50 levels lower than you, but you'll be applying it less), so makes tradeskill farming less annoying closer to it was before. Casters happy about this are being absurd. This change didn't help anyone or make anyone better, just made playing tanks less fun and melee more annoying for some things.