Raids were supposed to become 40 man and 24 man (instead of 54 or 60+ in classic), so more casual players could partake in them. This change to smaller raids was actually discussed some years ago. Back when Piestro was still an EQ community manager, somewhere in 2012. But it didn't happen because large (and influential) guilds claimed they would have to adjust their roster and it would be too chaotic. Of course it had more to do with the fact that some of those guilds didn't want smaller guilds to prosper. It's not that casuals don't want to raid (in many other MMO casuals players do raid, far mor than in EQ), it's that it's made rather impossible for them. Largely due to the timesinks involved with raiding, the set-in-stone raid hours, and the fact raids are tuned to 54+ instead of a far more manageable 40 man or 24 man (An abnormal amount of time in EQ raiding is spent on 54 ppl logging in, doing AFK checks, buffing, etc, this makes EQ raids impossible for casual players with limited and sporadic playtime. Having raided in several other MMO, I can say that this is an EQ specific problem, and it is tied to raid size and the inflexible nature of EQ raids.) If casual players do join 54+ man raids, they generally get little to no loot for it due to their limited playtime which means they have little to no DKP to spend. Even in "casual raid guilds", most of the loot is still distributed through DKP, and generally the loot still goes to more hardcore players with a lot of playtime instead of casuals. Casual players would be far more interested in raiding if the raids were more flexible to accomodate their playstyle, this is actually the case in most MMO, EQ's raiding is highly exclusionary.