As a caster (necro), I have noted many people say if you raid then use Shield of Destiny buff, if you group then stick to Shield of Order even at 115. Looking at the description of the two spells, clearly Shield of Destiny is the better buff, just by stats alone in the sense that Shield of Destiny will absorb more TOTAL damage before fading: 1: Absorb Spell Damage: 60% over 30000, Total: 251393 VS shield of Order: 1: Absorb Spell Damage: 60% over 15000, Total: 222459 I am not considering melee damage for now just the spell damage. I am currently spending my time in ToV... in the Tower of Frozen Shadow trying to get my bloody 5th floor key so I can complete my stupid merc missions so I can bloody move on to the next tier on my Rallos Zek earring. I am often hit with two DoTs from mobs, Touch of Goop or Restless Ice. Both of these are MASSIVE. It takes my Merc... and that is if she feels like it, for ever to cure it and or keep me alive. Generally I have those DoTs on me as I pull or break a camp and then the merc is more concerned on healing my pet at that point as it is tanking. Can anyone explain exactly why in the group game we should use the earlier buff rather than the new one (at 115 of course). Just from the description, I would surmise that it's the threshold of those buffs only kicking in AFTER 30K of spell damage for Destiny and 15K for Order. I can see this possibly for melee hits but for spell damage, and by spell damage I mean these massive Dot's that do WELL over the thresholds for each round right from the get go, that it would still be better to use Destiny for its overall total. Unless I am completely off and those buffs do NOTHING against those Dots? Thanks!