OK. So Elidroth is asking for a compiled list of ideas. Here's what has been suggested so far in this thread, broken out in to Utility/Healing, ADPS and DPS categories: Utility/Healing: Inconspicuous Totem 3 (invis on fade of buff and/or remove root after illusion wears off) Reduce Totem cooldown Upgraded Union of Spirits, possibly group version (no MGB) More ranks of hastened canni Combo invis/IVU (self only) Summon food/water/corpse More ranks of Ancestral Aid Second bind point Upgrade to AA slow that includes cripple debuff Hastened AA slow Hastened cripple Improved Spiritual Rebuke (remove DD component, reduce chance of feedback) Hastened Call of the Wild Staff Block More ranks of Virulent Paralysis and Hastened VP Additional rank of Silent Presence to make it Perfected Extended Cheetah Cone-based Virulent Paralysis Additional ranks of Healing Boon and Healing Gift Additional ranks of Prolonged Salve Snare DoT Self only evac Forage cap increase Additional ranks of Shielding of Spirits Activated Divine Aura Innate boost to root duration/durability Wall of Wind copy Ability that reduces HP in exchange for restoring groupmate's endurance Activated ability that grants increased healing Activated ability that grants increased spell haste for healing spells Activated version of VoA BP clicky Innate spell haste for detrimental spells Extended Silent Casting AA version of canni spell that is one expansion behind Paralytic Spore copy (with linked timer) that includes a memblur Upgrades to Turgur/Malo AA that includes a HoT on the caster ADPS: AA version of maw proc line Longer duration than spell version One expansion back from current spell version Reduce cast time on maw proc line Extend duration of maw proc line Group Primal Essence (+20 to all melee stats base) Group Pact of Wolf Add something to the buff, like +atk or proc DPS: Activated twin DoT ability AA version of Pack of Kriegas Additional ranks of DoT crits Pet buff similar to Frenzied Burnout More ranks of Spirit Call Innate cast time reduction of DoTs Activated ability that decreases healing percentage and grants a chance to proc DoT, nuke or both when casting damaging spells Greater Blood tithe Reduce cooldown on Bite line of nukes
And here's the list that I think should be submitted. I've removed the items that include components that are fairly foreign to our class (snare, evac, summon corpse, etc.). I propose we use this list for debates, then revise as needed and post it to Elidroth's thread in Veteran's Lounge. Utility/Healing: Inconspicuous Totem 3 (invis on fade of buff and/or remove root after illusion wears off) Reduce Totem cooldown Upgraded Union of Spirits, possibly group version (no MGB) More ranks of hastened canni Combo invis/IVU (self only) More ranks of Ancestral Aid Upgrade to AA slow that includes cripple debuff Hastened AA slow Hastened cripple Improved Spiritual Rebuke (remove DD component, reduce chance of feedback) Hastened Call of the Wild Staff Block More ranks of Virulent Paralysis and Hastened VP Extended Cheetah Cone-based Virulent Paralysis Additional ranks of Healing Boon and Healing Gift Additional ranks of Prolonged Salve Snare DoT Additional ranks of Shielding of Spirits Innate boost to root duration/durability Ability that reduces HP in exchange for restoring groupmate's endurance Activated ability that grants increased healing Activated ability that grants increased spell haste for healing spells Activated version of VoA BP clicky Innate spell haste for detrimental spells Extended Silent Casting AA version of canni spell that is one expansion behind Paralytic Spore copy (with linked timer) that includes a memblur Upgrades to Turgur/Malo AA that includes a HoT on the caster ADPS: AA version of maw proc line Longer duration than spell version One expansion back from current spell version Reduce cast time on maw proc line Extend duration of maw proc line Group Primal Essence (+20 to all melee stats base) Group Pact of Wolf Add something to the buff, like +atk or proc DPS: Activated twin DoT ability AA version of Pack of Kriegas Additional ranks of DoT crits Pet buff similar to Frenzied Burnout More ranks of Spirit Call Innate cast time reduction of DoTs Activated ability that decreases healing percentage and grants a chance to proc DoT, nuke or both when casting damaging spells Greater Blood tithe Reduce cooldown on Bite line of nukes
Ack. Formatting on the ADPS section got messed up. This is how it should look: ADPS: AA version of maw proc line (Longer duration than spell version, one expansion back from current spell version) Reduce cast time on maw proc line Extend duration of maw proc line Group Primal Essence (+20 to all melee stats base) Group Pact of Wolf (add something to the buff, like +atk or proc)
I have posted the list to the community round table section that was put together by Feradach Here is what I posted (and included a link to this thread) Utility/Healing: Inconspicuous Totem 3 (invis on fade of buff and/or remove root after illusion wears off) Reduce Totem cooldown Upgraded Union of Spirits, possibly group version (no MGB) More ranks of hastened canni Combo invis/IVU (self only) Summon food/water/corpse More ranks of Ancestral Aid Second bind point Upgrade to AA slow that includes cripple debuff Hastened AA slow Hastened cripple Improved Spiritual Rebuke (remove DD component, reduce chance of feedback) Hastened Call of the Wild Staff Block More ranks of Virulent Paralysis and Hastened VP Additional rank of Silent Presence to make it Perfected Extended Cheetah Cone-based Virulent Paralysis Additional ranks of Healing Boon and Healing Gift Additional ranks of Prolonged Salve Snare DoT Self only evac Forage cap increase Additional ranks of Shielding of Spirits Activated Divine Aura Innate boost to root duration/durability Wall of Wind copy Ability that reduces HP in exchange for restoring groupmate's endurance Activated ability that grants increased healing Activated ability that grants increased spell haste for healing spells Activated version of VoA BP clicky Innate spell haste for detrimental spells Extended Silent Casting AA version of canni spell that is one expansion behind Paralytic Spore copy (with linked timer) that includes a memblur Upgrades to Turgur/Malo AA that includes a HoT on the caster ADPS: AA version of maw proc line Longer duration than spell version One expansion back from current spell version Reduce cast time on maw proc line Extend duration of maw proc line Group Primal Essence (+20 to all melee stats base) Group Pact of Wolf Add something to the buff, like +atk or proc DPS: Activated twin DoT ability AA version of Pack of Kriegas Additional ranks of DoT crits Pet buff similar to Frenzied Burnout More ranks of Spirit Call Innate cast time reduction of DoTs Activated ability that decreases healing percentage and grants a chance to proc DoT, nuke or both when casting damaging spells Greater Blood tithe Reduce cooldown on Bite line of nukes
I would like to be able to cast union of spirits on someone who is currently benefiting from ancestral aid, for the heal, even if the buff/hot portion does not land.
I have an idea for some who might hate it but could be sort of beneficial. Probably not the first to think of this. Spiritual Transfer (Under Shaman Class AA) AA Cost: 25 Activated Ability Refresh Time: 10 Minutes Requirements: level 100, Cannibalization 10 This ability allows the caster to channel mana to a single target while exchanging the casters health. Pretty much it acts like a cannibalization but targeting someone else to give the mana while exchanging your health. So its likes a shamans version of Quiet Miracle. Another idea was like having another Spire similar to the Shaman 2.0 Epic. Fundament: Fourth Spire of the Ancestors AA Cost: 15 Activated Ability Refresh Time: 10 Minutes Requirements: level 100, Fundament of Wisdom 12 This ability, when active, will increase your groups damage of their critical hits and increase the amount of healing they receive. Additional ranks will increase these bonuses. These two are just ideas is all, they may not be the greatest but I've played a Shaman for about 2 years and enjoyed the class.
We really do not need a mana transfer ability and not sure a new spire with the epic effect on it would be a good idea either.
Topic: *If no DPS increases* 1. Debuff: i. Slow AA: seems to be good at present ii. Malo AA: strengthen or add a small poison/magic/corruption bonus to spells iii. Pathos or AE pathos: small added bonus to Disease damage iv. Feralinsia line: Broaden usage and actually make it worth it or dump it and give it to druids v. Cripple AA: Strengthen so other class don't have a stronger version vi. AA line that Strengthens or extends Snow Leopard spell vii. Group Fatigue AA: self explaned viii. Grp shrink AA that affects pet or fix current Grp Shrink to allow pets to be shrunk ix. . Endurance regen: Not a spell,,,but an AA for grp, and have it a descent endurance regen for grp member deaths. So Zerks will once again like us x. Radiant Cure: Strengthen. should be a one shot cure eh? xi. Canni needs an upgrade. both AA and Spell. Currently ancestral pact adds about....3% 2. DPS increase: Dont really want to hear another class in here talking about shammy dps and why we shouldnt get any. Go to your own forum. DoTs need some more power. To think that a shaman has numerous DoTs memmed on raids is over stated. But...over the last few expansions...seems developers have gone through changes. DoTs (we were second to Necros). to DDs. could we direct to one or the other. DoTs or DDs! My preference would be to DoTs. I like the short duration DoTs idea, they just need to be upgraded. Im not asking for some uber upgrade, just some tweaking to normal Mob difficulty levels. i. DD/DoT twin cast AA: Not stackable on short duration DoTs: Short term buff that adds major twin cast chance. ii. Lingual Bite AA: Strengthen/resurrect it to at least a current content DoT
How about a shared Rabid Bear,it doesn't do much for us shaman but for melee I think it would be a great help.
More Spam but: Shamans and rangers are the 12.75K max AA class. What we need are improvements to existing stuff. I'm not asking for a bunch of "Mission Creep" of other classes, but improvements on current AAs. Shamans have been treated very nicely ....pretty much throughout EQ history.