Our casual Progression Server, Selo, will become available to players on Saturday, March 16, 2018 at 12 PM PT. If this is the first time you've heard about this server, you may want to take a moment to go back and read this post. Q: What is the difference between a Progression Server and a Standard Server? Standard servers have all race/class combinations available, and players can reach the maximum level cap (currently 110) with no restrictions. Features we added later in the game to speed the path from 1-50 (or 70, or 85, or...) such as revamped Newbie quests, Defiant armor, and Hot Zones, all exist. A Progression Server starts out with only era appropriate EverQuest zones (plus some early additions). In cases where we feel additions were too powerful when backfilled into an era, we have done our best to remove them or disable them in other ways until the appropriate time. Q: Which versions of raid bosses will be on Selo’s? The revised versions of raid bosses from Coirnav, Ragefire, Lockjaw, and Phinigel (the ones that are more difficult) will be the raid bosses on Selo’s. Raid bosses will still spawn out in the open world at the same rate that they do on Coirnav, Ragefire, Lockjaw, and Phinigel. Q: Will classes or races that were not available be available on Selo’s? Frogloks will not be available until Legacy of Ykesha is unlocked. Berserkers will not be available until Gates of Discord is unlocked. Drakkin will not be available until the Serpent's Spine is unlocked. Froglok monks and Wood Elf beastlords will not be available until Veil of Alaris is unlocked. Q: How have pets changed for Progression Servers? Raid targets on Progression Servers have the ability "Mark of the Old Ways". This reduces the power of summoned companions with increasing severity based on the total number of summoned companions that are attacking the raid target. Q: What has changed with pets? Quite a lot, but in short, your pet will stay with you when zoning, logging out, or if you become invisible. If your pet decides it won't equip an item you give it, it will give you the item back. Additionally, several adjustments have been made to the power curve of pets prior to the release of the Shadows of Luclin expansion. Q: Will the Tutorial or Veteran Rewards be enabled on the server? What about holiday events like Fabled Mobs or Hardcore Heritage? Can I claim loot rewards from Legends of Norrath on this server? Not at launch. These features and events will be enabled at approximately the time they were introduced to the live game. Q: How will you be handling the rush of players at launch? Zones have a form of load-balancing that can spawn another version of a zone when the current zone gets too full. Once those zones reach a certain threshold of players (which varies based on the size of the zone), it will spawn another version of itself. You will be able to choose which version of the zone you want to enter, or you will be able to use the /pickzone command to choose another version of the zone you are in. This should let people group up with friends while still being able to find things to kill and interact plenty of other players. We also utilize technology to dynamically increase the maximum number of characters allowable on a server at any given time. Between these two systems, we expect to be able to handle the players who want to play on the new server on the first day. Q: Will Recruit-A-Friend or other account-based bonuses apply to this server? No. This is a special ruleset server and account bonuses will not apply to characters on it. Q: I found a piece of equipment that my character can't use, but I was able to equip it anyway! Is this a bug? No, it's not a bug. While you may be able to wear it, the item will not give you any benefits. You can tell when an item isn't usable by you for some reason when it turns that slot yellow in your inventory. Q: There are some augmentation vendors in home cities. Weren't augs a later addition? Augmentations weren't added to the game until Lost Dungeons of Norrath, but these augmentation vendors were created specifically for Progression servers with the intent to even out the disparity between casters and melee weapon users. Q: How do I use an augmentation? Move the augmentation into that item's aug slot and it will pop right in! You will need to find an augmentation distiller to remove an augmentation from a weapon, but if you have the correct distiller in your inventory you can remove that aug at any time in any place. Q: What are all these spell research merchants doing here? The spell research system is one of the few tradeskills where we could not keep both the old version and the new version working at the same time. While you can still use words, pages, and runes to create practice runes to gain research skill, you must use the new system to make new spells. You may see many items such as "exquisite platinum etched rune" and "gold embossed runes" on some creatures. These replaced the old runes, words, or pages that no longer are useful for research and are intended to be sold freely. Q: Why are there Soulbinders here? While Soulbinders were not available as a part of original EverQuest, we feel that they provide a necessary service for players at all levels who can't bind themselves in a new town. Q: What are Noble Exchange Merchants? Nobles are meant to allow players to make very large value transfers (over two million platinum) that weren't possible before. They also allow players to send and receive parcels in addition to their service as merchants. Q: There are NPCs up that were added for later quests. Is this okay? Yes, even though many NPCs have been added to the game for quests that are not yet available (including epic quests), we have not removed most of the NPCs that exist for those quest purposes in the original continents. You're free to "pre-loot" as many items as you wish. Q: Why are there two Greater Faydarks? We have enabled zone load balancing on many newbie zones, so that once population hits a certain level, a new version of that zone will load. You can use the /pickzone command to swap between them. Q: Sometimes I click on the blue text when I talk to an NPC but they don't respond. In original EverQuest content, many NPCs did not tell you exactly what they would respond to. Although we have added brackets that should lead you to the correct phrase, in some cases you will have to experiment with what you say to get a response. We have been correcting these over time, so if you find any that are still not updated, please let us know about them on dgcissuetracker.com. Q: I died but all of my items stayed with me. Is this a bug? No, like on live servers, you no longer have to find your corpse in order to retrieve your items if you die. If you are level 6 or above, though, you do lose experience and can be resurrected to restore a portion of that experience. Q: I think I found a bug. How do I report it? Join our community JIRA project here: dgcissuetracker.com You can see if your issue has already been reported, and if not, let us know about it. The more information you can provide, the quicker it can be confirmed and sent to us. It's also good practice to use the command /bug, particularly if a specific NPC is involved. If you have that NPC targeted and check the "Send target information" box in a /bug, it helps us find and fix the problem much more quickly. Want to discuss additional questions you have? Please do so in the Progression Server forums!