Seasonal TLP

Discussion in 'Time Locked Progression Servers' started by Yteran, Sep 8, 2021.

  1. Yteran Lorekeeper

    So far, very little has been done besides expansion unlock schedules, exp rates, and now, finally something that (slightly) affects gameplay: random loot.

    What about really messing with gameplay, though? Like the time limited modes in Apex or Fortnite, Co-Op mutators in StarCraft 2, or major seasonal changes in Diablo 3.

    A prior thread in this section of the forum suggested All/All gear, which would definitely screw with gameplay and keep things interesting/different.

    So would the following:

    Increased weapon proc rates.
    Globally increased damage (for PCs and NPCs.)
    Increased AC soft caps, Increased HP per sta.
    Increased mana/hp regeneration.
    Increased critical chance, all classes can crit from level 1.
    All AAs available at TLP launch.
    Global lifestealing (PC and NPC, spell and melee.)
    Stronger MotM, no/weaker MotM
    Focus effects in classic.
    Global faster casting.
    Global faster skill cooldowns.

    And many more possibilities, like dynamic changes to raid targets (in line with random loot, a raid target randomly having the spell/ability list of another raid target in the same tier.)

    I don't think these changes should survive after a TLP reaches live, but I believe they would add a breath of fresh air to EQ, especially for those of us who have been playing for many years and on multiple TLPs. In addition, maybe 'special' modes like this shouldn't last longer than a single cycle - and maybe there should be leader boards for stats (highest HP, highest mana, highest AC, most kills, fewest deaths @ level cap, etc) when the server twilights and the new ruleset begins.

    The main idea with something like this is not to maintain gameplay balance. There would be classes that would be very broken in certain rule changes. There would be new strategies for taking down raid targets as a result. That is part of the fun. With certain rulesets, some raid targets might even be impossible or nearly so. In other rulesets, raiding might be much, much faster than in 'classic' everquest.