This thread was created in order discuss the proposition of a Seasonal Challenge Server, even if it isn't the one that is picked. Current Idea given by Holly "Windstalker" Longdale: PROS: It won't advance to an arbitrary expansion and then stall. No waiting 3-4 years for a new progression server release after expansion X kills the population. Get to experience what's gonna happen on the other options anyways. CONS: It may go too fast for some people, since the idea is to unlock/complete something the fastest. (think Classic->Kunark->Velious->Luclin in 3months) It's competitive/awards competitive behaviors (think training others, ksing, p-socking). This stuff is still conceptual they could make it so that the challenge goal is different each time(not just killing X boss or completing Y expansion). It could even be made to award EVERYONE that completes the goal not just 1 player or 1 guild of players. I think having a pool of options that the server cycles through each reset would be great with the possibility of people/devs coming out with new challenges to put in. Otherwise what happens with the current rule set will happen with this one; it gets stale and then people leave. But the purpose is to discuss the idea not to convince you to choose it. So what are your thoughts?