Ruleset toggles Hardcore or casual?

Discussion in 'Time Locked Progression Servers' started by snailish, Jan 25, 2019.

  1. snailish Augur

    Thinking of things that already exist that they can "flick a switch" on (in theory):

    Fast XP = either.

    Really, really fast XP = either...

    Quest XP boosted back = benefits both if the handful of abused quests are dealt with first...

    51/50 start = makes sense on event servers maybe, until other templates exist doesn't have a place until progression (unless they make them naked and allow them in PoP era or such as a character creation option)

    Slow XP = unnecessary to all but the most sadistic hardcore rulesets

    Other events like faction/rare spawns/etc. = can make the case for either, for hardcore it depends on the nature of competition if some things should be easier

    targets beaten to unlock next expac = hardcore if at all.

    MotM and similar = hardcore. True casual are moving so slow it isn't about endgame content being a challenging kill in era at all.

    era-gating of pet strength and such = both need it otherwise magequest ftw

    AoC = casual, could work on hardcore or could undermine competition (depends on other variables.

    pickzone = casual, hardcore as per AoC note above

    Truebox =casual, hardcore I've heard argued both ways and not sure...

    single character per account = hardcore and even then really depends if it benefits the competition and/or overall ruleset. Note: enabling this as the first 3 day rule on any new server is probably a good idea... would stop a lot of the hassle over names.

    other RP server toggles like languages/channels = nobody benefits from that

    fast unlocks (shorter than 3 month) = hardcore (real casuals quit when it moves too fast)

    voting = nobody wants voting (even if the say they do). Auto unlocks on a schedule is much, much nicer.

    long unlock 6 month or greater = casual, hardcore gets most content done well within 3 month unlocks until much later eras it gets debatable to maybe need 4

    LDoN launched with PoP = better for everyone unless micro defining a racing unlock schedule [argument to move LoY and LDoN and few weeks before PoP has some merit, though it won't happen]. Other all mission expacs bundled with another as well...

    free trade loot = casual benefits for sure, but not sure it is a need. Could be fine on hardcore, but can't trivialize the race if competition is part of the hardcoreness.

    PVP = not casual ever, and extremely limits the appeal to hardcore imo

    permadeath = not even the most hardcore will likely see this flicked on again

    corpseruns = waste of casual's limited time, don't see the appeal but if hardcore really want it...

    project M = not sure we'd even get this again a Quarm event

    Sullon(?) Zek odd deity/class combos (Vah Shir Druid, etc.) = do they even remember they have this code?

    Server launches on a different day than the other one... hardcore going first by a day or two makes sense. Not really a toggle... but would save some hassle I think.

    Other existing "toggles" I missed?
  2. HoodenShuklak Augur

    Toggle employment to "off" for Hardcore.
  3. Quill Augur


    Toggle employment to "Krono Farmer" for Hardcore.

    Gotta pay that rent somehow!