RoS T1 Visibles as bottleneck

Discussion in 'The Veterans' Lounge' started by Corak, Dec 22, 2017.

  1. Corak Elder

    This is a good point, and maybe that is the design intent, to give more incentive to run missions with non-boxed groups.
  2. Hellfyres Lorekeeper

    They are also the only source of currency as well. :)
  3. Corak Elder

    Dev Ngreth posted in the Live Update Bugs 12/19/17 Thread what the drop rates are for visibles:

    T1 = 50% from a named (100% from chests) and T2 = 20% from a named (100% from chests).

    So it does appear like there is a strong incentive to get a real group together to go after those mission chests.
  4. daBlubb Lorekeeper

    My hunter archievements say i killed 12 T1 nameds and 19 T2 nameds so far.
    I got 1 T1 helmet and 1 T2 bracer as visibles from nameds.
    So RNG hates me.

  5. Ngreth Thergn Developer

    And I looked at the date on my changelog. It is still 20% live. it would have been 50% on the patch. I see the argument and will up it some more, but still not 100%. So it will be 75% on the patch.
    eqgamer, Tarvas, Corak and 2 others like this.
  6. daBlubb Lorekeeper

    Thanks a lot :)
    This will help.

  7. Corak Elder

    I think this will help a lot, thank you!

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