While I appreciate the damage AA's as Rogues level up they make little difference. They are a pure DPS class and aren't intended for soloing. That said, Rogues need a group on progression servers. They get passed up for groups all the time from vanilla EQ all the way into and perhaps even through PoP and GoD. I would like to propose to the developers a change that would help the Rogue population for those of us who love the Rogue class no matter what, and have to hide our shame. Change: -Allow Rogues to buy Bite of the Shissar I from a poison vendor in each major town, but make it level 30+ usable, not level 10. You can add Bite of the Shissar II or III later, maybe at 65+? Or, you could have the poisons do far less dmg. Option#2: Add quality poisons to poison crafting with 60 counts instead of 1 charge that you have to sit down to apply again later. Option#3: Nerf everyone else (not gonna happen) Option#4: Change melee math for rogues so their backstabs and/or auto attacks do much more. Doing less damage than a mage pet that's lower level than you sort of takes away from the fun. Please note, that progression servers are just that.. progression. They are not time period servers and there are a lot of things that TLP's have that live servers in 1999 - 2004 never even thought of. This doesn't break the game. The mobs that are important have mark of the mighty to compensate. The thing that this accomplishes, is making Rogues (A pure DPS class) competitive for DPS group spots. Do Rogues have to be as high as Wizards and mages? Yes. Yes, that's kind of the point.