(I'd like to preface this by saying that I'm kind of torn about buffing any class. EQ, especially classic, is already too easy and monsters/dungeons should be more dangerous IMO. That said, rogues do need some love.) So I think everyone can agree that rogues are pretty bad on TLPs. I think there are a few simple ways to make them more appealing. 1. The simplest way is to just increase their backstab damage a little. Pretty uninspired change but it gets the job done I guess. 2. Improve poisons. I honestly can't say I've ever seen a rogue use any of their poisons. I really have no idea how many there are, or what they do, only that they're so bad they never get used. Maybe someone with more knowledge can comment. Simple poisons like a DoT, snare, slow or stat debuffs could fill a role the group may be lacking. 3. Less likely, but maybe add new locked doors & new traps to dungeons and increase their damage / add debuffs if triggered. Right now there are basically no locked doors, and the few "traps" in the game do basically 0 damage. Would add purpose to a rogue, but would probably have the side effect of annoying non-rogues. Anyway just a few ideas to help out the sadists rolling rogues. Is there a point in future expacs that make rogues more desired?