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Request: Original Dragons - Nagafen and Vox

Discussion in 'The Veterans' Lounge' started by Koldanar, Nov 2, 2021.

  1. Fell Augur

  2. FrozenWater Augur

    No, they haven't.

    Already answered.

    If you want any more interaction than that you'll have to be a little less disingenuous, at least with me.
  3. Fell Augur

    Suggested purpose: "To complete achievement". Debunked: use a DZ.
    Suggested purpose: "To add content". Debunked: It adds essentially none.

    If your prior post is any example of interaction, I'll pass, thanks.
    Waring_McMarrin likes this.
  4. FrozenWater Augur

    My suggested purpose was to keep content alive. The artificial level restriction effectively removes the content from the game. By aligning the open world raid with the AoC raid the content remains available to players beyond the release of Kunark. At that early point in the TLP lifecycle the more content the better.

    The only reply I got was that "well maybe there is some level 52 raids", which of course is just silly. It is neither a debunking, and certainly not thorough. And even if it were the case the AoC is available to them too.

    Why did you not address this purpose? I mean, it was in my OP, I thought that would be the first place you looked for stated purposes.
    Xyroff-cazic. likes this.
  5. Fell Augur

    The content is available through a DZ. The OW version adds only the opportunity for one single group (or, more likely, one botter) to get one additional kill per week. That's essentially zero. The rest of the server gets nothing from this.

    And, as I already said, while this may technically be considered an improvement, it's far too small of one to waste developer resources upon. You could add far more content with much less work simply be reducing this particular DZ timer.

    Already did, twice now. Maybe read the thread?
    Waring_McMarrin likes this.
  6. FrozenWater Augur

    But it is something :)

    So you're not actually opposed to the change ... you're just opposed to developer time being spent on it. Well I have great news for you ... the developer timer has already been spent. It has been implemented on the AoC version, so we're one copy-paste away from glory. Hurray!
  7. Fell Augur

    Gosh, exactly what I said several posts ago ... before you accused me of not reading the thread and failing to address the OP. Pot, meet kettle.

    Maybe learn a little about software development, before making such wild claims? The change would more likely be a few out-comments rather than one cut-and-paste, but without seeing the codebase, we simply don't know how extensive it may be .... and, of course, the test-verification cycle alone would likely be considerably more effort than the actual change itself.
  8. FrozenWater Augur

    Maybe you haven't noticed, but everyone on these forums is an expert in software development. Let me tell you about 64 bits and the bazaar!
    Stymie likes this.
  9. Yinla Ye Ol' Dragon

    It serves no purpose anymore, other than to be annoying to those who use the port to Permafrost from the heritage crate.

    Ditch the level restriction on Vox or move the portal further from Vox so you don't get banished as soon as you port in. :rolleyes:
    Skrab likes this.
  10. Sobmre Augur

    veto! removing it.

    its a challenge to twink out a lvl 52 and try and molo or solo naggy

    also if you need the achievement just wait and do dragons dragons dragons you'll get it from that
  11. Xyroff-cazic. Director of Sarcasm

    It's really obvious that you and Waring don't even play on the TLP's where you're claiming the level restriction is a useful mechanic. Once a week? It's been over 15 years since Naggy/Vox spawned once a week, dude. They're ~24-36 hours on current TLP servers.

    The level restriction causes the two bosses to be completely wasted content for at least 4 expansion eras on TLP's (literally nobody kills them, the upstart level 52 raids do not exist). Also the level restriction causes players to be booted out of the zone when trying to accomplish other things, such as camping Magus Rokyl to complete hunter achievements, etc. The restriction offers literally absolutely zero benefits to anyone, and has very obvious detriments. I'm actually amazed how much effort you guys have put into defending an obviously useless mechanic.
    Kaenneth likes this.
  12. Fell Augur

    It's pretty obvious you can't comprehend plain English. For the fifth time: I am not saying it's a "useful mechanic"; I'm saying the exact opposite. Yes, it's not useful .... but it's nowhere near enough of a problem to be worth addressing.

    These two bosses were being killed around 40-50 times per week in Kunark era on Thornblade. How in the world do you redefine that as "completely wasted"? OK, removing the level restriction would add another 4-5 kills per week to that. Woop woop.
  13. Xyroff-cazic. Director of Sarcasm

    Sorry, I thought it was painfully obvious we were discussing the open world bosses. They're wasted because they remain unkilled for months on end. Again, thought that was obvious, my apologies.

    Do you have any DEBUNKED stamps to throw on the hunter achievement issue with Magus Rokyl? Or just ignoring that one?
  14. Fell Augur

    Sorry, I thought it was painfully obvious that Nagafen = Nagafen and Vox = Vox, whether they are OW or a DZ. It's the exact same content. Same mob, same zone, same strategy (if you can even call it that), and same loot table.

    Exact. Same. Content.

    Removing the OW level cap does not add content. Period.
  15. Waring_McMarrin Augur


    And I fail to see what the problem is if people are not killing them every spawn. If they are worth killing on TLP's outside of the weekly AoC that everyone can use they would make an effort to kill them. Since it appears that they are not being killed it seems that people think the loot they drop is not worth the time.
  16. Xyroff-cazic. Director of Sarcasm

  17. Xyroff-cazic. Director of Sarcasm

    Well at least we can agree on that! In the current scenario where it requires sub-53 characters to engage them, nobody deems them worthy of the effort to kill. Remove that completely useless restriction, and they'd be killed regularly. Like if a dragon required farming 6,000 brownie parts before you could engage it for Vox/Naggy quality loot, nobody would deem that worthy of their time either. People would probably want that useless restriction removed.

    Sounds like we're on the same page for once.
  18. Waring_McMarrin Augur

    Again I fail to see why their open world version not getting killed every possible spawn is a problem. If people really wanted those extra kills they would make it happen as they had to do on live for decades.
  19. Xyroff-cazic. Director of Sarcasm

  20. Xyroff-cazic. Director of Sarcasm

    Lol, ok. It seems straightforward, but I'll explain it again. There is a difference between "not killed every possible spawn" and "literally not killed a single time for 10-15 months depending on the server's expansion unlock rate." It's a useless restriction with absolutely zero upside. You claimed it's a "useful" restriction on TLP servers. What is it useful for?