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Reduce respawn timers

Discussion in 'Time Locked Progression Servers' started by DaedorAlive, Aug 12, 2015.

  1. DaedorAlive Elder

    Hello all-
    This is my first post to the forums, though I do find myself reading them more than I care to admit. Let me first say, this TLP has been a blast. I'm a classic player who quit shortly after PoP and haven't logged back in since....until Lockjaw came online and now I'm totally hooked (again).

    I would first like to thank DBG for this excellent idea and also for being open to player feedback. I would like to suggest reducing re spawn timers of boss mobs (CT, Nag, Vox, Inny) to 12 hours and removing the variance.

    I'm in a raid guild on LJ, which presently has 6 guilds in rotation and more to come (not to mention FFA days). If for instance, an additional 4 guilds are accepted into the rotation, it could potentially be 20 days between kills for a specific raid target. That is WAY too long. You guys, DBG, have made it clear there will be no instancing in classic. I think this would be a good solution that would support the PnP and DBG enforced rotation. I would also like to add, I recommend slightly nerfing drop rates of high end items like the CoF so that everyone's lvl 30 all isn't running around with one due to the decreased spawn timers.

    Does anyone else see this as a good solution to the instancing debate?

    Please note these views are mine and not a reflection of my guild, it's officers or leader.

    Daedor
    Lifebane likes this.
  2. Druz Augur

    I think switching all loot to NO TRADE would be a big step in the right direction too, this would cut down on content being used consumed by RMTers
  3. Skadad Journeyman

    Could work, but the targets will be available as more expansions come out, like it was back in the days aswell.
  4. Kolani Augur

    Yes please. Let's even go so far as to add NPCs at the spawn area for every character race and class that will spawn whatever mob they desire on request, but only on Ragefire. Then they can and moan about how it's still not classic enough for them.
  5. Hafdolur New Member

    I'm sorry but waiting for an expansion and until the top guilds have had their share is a fallacy, even today on live the classic raid mobs are farmed consistently.
    Dre. likes this.
  6. AbyssalLord Journeyman

    I think the OP has a good point, but I think a better solution on a similar vein might be a better idea. Instead of having the mob spawn ever 12 hours, have the mob (or infact ALL bosses) spawn at the exact same time, twice a day. Say 8AM and 8PM, this would allow 2 guilds from both EU and NA guilds to get a kill every day, at which ever time is best for them. It wouldnt matter when the mob is killed because it would always spawn at 8AM or 8PM.
  7. DaedorAlive Elder

    With LJ being the longer of the two progression servers I don't think waiting for the next xpac is the answer. We still have 3 months to go and already 4 additional guilds trying to get added to the rotation. If they do that means 4 nag & vox kills until Kunark? Not ok...
  8. Viersa Journeyman


    It's not like you didn't have a choice to move or anything.
    Silv and Simone like this.
  9. Hateseeker Augur

    Lockjaw slow expansion voters can blame themselves for Kunark not coming quick enough to open things up, while Daybreak is to blame for the variance still being so high after the rotation nullified the need for it. But the variance is still there so there's a chance you will lose one of your 4/4 kills because of it.

    Because there are no other problems on Ragefire that would lead someone to try to stay on Lockjaw despite the expansion times.
    Simone likes this.
  10. dreama121 Journeyman

    If you want instanced raids/dungeons and no trade, there is already a game called World of Warcraft with 10 million other who want the same.
  11. Viersa Journeyman


    It's 5.6 million now. They're hemorrhaging subs.
    Simone likes this.
  12. DaedorAlive Elder

    Did you actually read my post? I didn't ask for instanced dungeons and all loot to be no trade. I would like the respawn & variance timers reduced and as a result the best loot slightly more rare.
  13. DaedorAlive Elder

    Why on earth would I want to move to a server that is constantly described as "toxic" ? Also, two RL friends, my brother and several in-game friends play on LJ. Not leaving even if they don't do anything but would be disappointed.

    Furthermore, I don't think that Kunark is going to open things up that much. And at some point there will be the same problem in Kunark (I estimate about halfway through the xpac). So why not just address the problem now and let us enjoy the remaining 3 months instead of trade skilling and leveling up alts/boxes?
    Simone likes this.
  14. dreama121 Journeyman

    Wow. 5.6? I know I unsubbed when Ragefire came out but didn't think it had gone that low. Warlords is a trash expansion. I think they had the largest sub drop in their history within a quarter of release.
  15. Lateryn Augur

    They're going to have to do something. The way these guilds are always trying to change the rules(more time mobs are up just standing around, huge windows for engage etc) there are going to be less and less mobs per guild(not counting new guilds joining). This isn't live where you had 1-2 years to gear up, the most you have is 6 months and spawn's need to reflect that.
    DaedorAlive likes this.
  16. Silv Augur

    There's also this game called EverQuest that has the exact same thing already! Except in EQ it took a bit to have enough sense to realize that it was necessary for the health of the game. In original EQ there was no need for it so that's why it didn't exist. Nothing is remotely similar to how it was 16 years ago so the whole 'that's not classic' argument is ignorant for being anti-instancing.

    There weren't rotations or super buffed raid mobs in Classic but they are here now... hmm... yeah, nothing has changed, we should all just go to WOW if we don't like that it's not Classic, oh wait. :rolleyes:

    Adjusting respawn timers would be a possible solution to avoid instancing and would make sense, especially since the rotations are in place now.
    Agrippa and Hateseeker like this.
  17. taliefer Augur

    the only thing kunark does is change the mobs that will be in demand. in fact most everyone fully expects things to be even more contentious during kunark because of the built in bottle neck that is Trakanon.
    Simone likes this.
  18. Pinto_Bean Augur

    At first you guys wanted a forced rotation just so you could have an opportunity at the rotation and you got that. I agree this was a good thing!
    Than you wanted a 12-24 hour windows because your casual guild won't mobilize at night or during work hours. I see why you want this but this just makes the targets spawn even less which effectively increases their spawn timers.
    Now you want 14 of each boss to spawn each week? Meaning you want 66 bosses to spawn every week(vox, nag, inn. CT, Dojo)? Wow, that's a lot!

    I say you come up with a better proposal and argue it than just making the general sweeping statements like you want bosses to spawn every 12 hours. Crunch the numbers and you see 66 bosses a week meaning approximately 10 kills per week. People already get angry over loot when they dont get it. Immagine killing 10 mobs a week and only getting 10-20 pieces of loot when you have 60 people showing up to every raid.

    That being said this dragon loot/god loot isn't critical at all! Go to sky and get haste belts on most classes. Go get some +spell damage masks off of Magus R. Go get some +dot damage off of the hand. Get some planar gear and you are pretty darn set to go into Kunark.
    I don't get why you are complaining about 12-16 target kills before Kunark comes out. That's who lot more than 99% of people saw in their original EQ experience. Appreciate the opportunity to kill stuff and appreciate the fact that GMs stepped in early to give you that chance. Stop asking for more more more more and when you get it you just ask for more more more more.
  19. Hateseeker Augur

    The variance as it is now just hurts "casual" guilds, since they might be willing to spend 12 hours on spawn but not the batphone, as once 2AM hits they need to sleep, as a reasonable person would, and then boom it comes at 3AM to 8AM. Though it's quite insane to apply "casual" to a guild that will sock 12 hours just because they can't or won't batphone.

    As for being more than 99% of people saw in original EQ, that might just be a misleading subject. Due to leveling slowness, time spent exploring, time spent LFG to no avail, and other things, many people didn't even reach level 50 during the first year. That is as much a cause for not seeing these mobs back then as any. Today, however, everyone knows the game, knows to stay in high ZEM dungeons, knows all about boxing and how it avoids the LFG timesink, etc. These things considered, I'd guess the people who actually got to raiding back in original EQ probably had it smoother than now as far as content being consumed by others.
  20. DaedorAlive Elder


    Pinto,
    I never once asked for a DBG enforced rotation, for the spawn variance or a 12-24 hour window to engage/kill a target (I personally think this is way too much time and strongly hope it does not get voted through).

    I'm part of AD and we are hardly a "casual guild". We are a raiding guild that raided before the non-enforced rotation and enforced rotation. We do send out bat phone/text when a high priority target spawns and generally assemble a solid force. In fact, I semi-regularly wake up at 430 or 530 am (such as this morning) to engage a raid target. We've won a few DPS races, we've lost more than a few but hey sometimes that's how the cookie crumbles.

    Perhaps the solution is to reduce the spawn timers to 12 hours once "X" amount of guilds are in the rotation (for instance, Nag/Vox have 6 currently and 4 more attempting to join which would bring the total to 10). With my proposed solution, each guild gets 1 of each dragon per 5 days at a minimum instead of potentially 1 of each dragon every 10-20 days. I think that reducing the spawn timer to 12 hours for CT/Inny/Efreeti Cycle with only 3-4 guilds in the rotation is unnecessary presently on LJ. Perhaps we remove variance and keep 24 hour spawn on these 3 raid targets until "X" amount of guilds enter the rotation and then reduce spawn timer to that of dragons.

    My character has full planar, some dragon loot and some sky gear. The reason i'm proposing this is not my loot obsession (though I wouldn't mind a CoF :p) but to have fun doing raid encounters more frequently. 12-16 targets in 3 months is ridiculous! You're telling me that I can raid 1x or 2x a week at that rate....
  21. Kolani Augur

    I could, but then I'd have to roll on a TLP server.