While we're talking client performance, has there ever been any consideration to do things like trimming inactive (or way under the old thresholds) guilds? Guilds might not be the best example, even the servers with the most guilds only come out to like 1.1MB for the guild list, and maybe that is only built once on first zone in entry. Side note, hats off to whomever did the original PFS implementation. I thought I'd be all clever and see if I could improve load times by repacking all of the art and models and such with lower compression, at best I saw only a 5% increase in load speed, and that was only in zones with very large files. So I went the other way and tried to ramp up the compression, changed my mind about 90 minutes in and I had barely gotten a quarter way through the files, lol. Now I'm wondering if it can support variable compression levels to reduce the number of blocks for big files but not waste allocation and decompression time on the little ones.