XP scaling is/should be an entirely different topic. But when talking XP, you also have to keep in mind that RoS T2 mobs give only <90% to exactly 100% of an AA per kill, while T1 mobs are more like between 60 to 80% of an AA. That in itself is a "scaling down" of sorts. And along with that, presumably to keep XP "in line", they've reduced the XP of EoK mobs accordingly. As a result, the (unchanged, and fixed to the mission completion) XP from CotF+TBM HAs sttod somewhat out more than before. So now people claim this to have been the reason. While i argue that - if XP were any reason at all - the low XP mobs in RoS give were "the reason" in the first place. During EoK, no one complained about XP from Gribbles specifically or HAs in general. Why? Simply because EoK XP was better over time, and provided just as valid an ALT-levleing/AAing route as the HA route, only better. With RoS that's gone. What's NOT gone though are some ALTs of mine that i still want to level+AA up. But according to your reasoning i should not be able to anymore? WTF? The opposite should be true: Just because i can now, at 110 defeat mobs at higher level than they were at 105, they should give (slightly at least) more XP too - for that lowbie at least, not necessarily for my 110 character. However, if "scaling" were done "properly", i.e. both the environment's difficulty as well as the HA-rewards scale both up and down, e.g. at the player's choice, any XP-related discussion would be moot again. Because then it'd be MY choice if i want to do a single HA in 3hrs at 110RoS difficulty, giving my level 100 box 300AAs in the process or if i want to do the same HA at the level 100 "environment difficulty" it was released at for the 16-19AAs it originally gave but i am done in 5minutes. CotF, and it's two add-on's were a GREAT expansion. You look at the XP aspect you feel is out of tune TODAY and from that and from today's problems you judge the whole expansion. But you overlook the variety and "size" that expansion gave, and also the (yes, lasting) playability it gave. CotF tasks, old scaling, were STILL challenging at level 105 in TBM gear for me - that's two expansions that CotH "outlived". In EoK gear, i breezed through some tasks, having finally gained the power-distance i personally "needed" - and i had hopes for RoS to give me the power-boost i need to "mop up" the expansion. And because i did not repeat any single mission to boredom, i would've enjoyed redoing the whole thing for my ALTs, whereas i regard "having" to do EoK progression for the same ALTs more of a chore. I'd still have "fun" helping the settlers in TEWK, fighting bixies and experiencing Neriak and all that - many different "themes" with theme-unique missions. better than anything we had since, despite some "bleak" theme/mission designs and also despite each mission consisting of "run there, kill that, return to there". Doing "run there, kill that, return to there" in DH missions (outside Gribble) had an extirely different "look+feel" than basically the same "run there, kill that, return to there" in Bixie. Well, at least to me. The replay-ablility makes it a great expansion in my eyes. Players are different, so no single "plan" or "system" works equally well for all. But if all parties - i.e. Dev's on one side and the many different player-interests on the other were open and up-front with their expectations (i know, hardly realistic that, and expectations change over time too), i am sure there could be thought up a system that would cover all interests to way more than 80% - which were not only a compromize but a win-win. Even (or especially) if that system would involve more than just "my level" as one setting and "the reward" as a second; like the "custom" difficulty in a single-player game.