1) I don't care about because I don't raid, but I will grant you are correct on that assesment. Obviously I wasn't trying to imply broken/F'd up content was good, However I do think raid content should be more exclusive then it has been in COTF/ROF 2) I don't agree that those missions took 4 hours to complete, however they could take the general format of the harder group missions in ROF and build on that. Something more event based and less go here kill this go there kill that. Like the missions in Underfoot. However that being said I thoroughly enjoyed all the T3/T4 missions in UF. Also like my thought that raid content should be exclusive, I don't think every random 3 man team + 3 mercs should be able to zerg through group missions. It should require some forethought and proper use of resources to get through them. Not like the COTF missions where you basically Zone, Zerg, Chest, Kickplayer task. The only mission in COTF that was challenging (to some degree) so far was the Neriak one. We had to reset once on the Neriak II mission, but otherwise me and my friends streamrolled/1 shotted all the other events, and finished challenger in about 2 to 3 goes to get all the challenges. That seems very undertuned to me considering we are in group gear. 3) Don't see a problem with this, especially since FD pots and every class having some form of aggro drop/DA/trick to work around this. 4) Also don't see a problem with this < throw in a handful of kiteable mobs or even entire instances of kiteable content. That way those classes don't get left out.