So I joined modern EQ raiding with TBM expansion. My guild could normally field about 45 raiders (and that included some boxes) and we were able to run some of the raids in Fear/Hate as well as some of the easier TDS raids. The cost/benefit of Fear/Hate was that the raid encounters were easier (some of them) but you had to spend a lot of time clearing the zone and you did not earn raid currency. With EOK expansion, my raid force got stronger, and we were able to clear up to Queen where we stalled. One of the raid forces on the server died as they weren't able to beat any of the starting EOK raids. With RoS expansion, it appears to be as least as difficult as EOK (we got OT raid to 40% the other night without really focusing on the raid yet, so I am guessing we will be able to beat it). I have my doubts if the other 2 raid forces still on servers (other than the elite guild which has beaten all raids) will be able to beat it. I think the argument for super hard raids was to slow down the elite raiders of EQ so they don't beat the expansion in 3 months and then get bored, but even with the harder raids, 3 months in, they have already beaten the expansion anyway. So the strategy of making things harder doesn't seem to be working. But the end result is that it has resulted in the destruction of weaker raid forces that can't field 54 or be as organized as the stronger guilds. My proposal is that the next expansion bring back a raid like TBM Hate/Fear so that it keeps raiding viable for the weaker raid guilds. I think it helps the overall health of the server as starting raiders may choose to join stronger raid forces later on.