Raid Currency

Discussion in 'Time Locked Progression Servers' started by McJumps, Sep 12, 2019.

  1. McJumps Augur

    Starting with Veil of Alaris each raid gives currency which may be used to purchase raid gear from a vendor. The intent being, I imagine, for players to be able to buy gear that might not be dropping due to RNG or, maybe they have hit some bad luck on bidding. On live there is usually about 12 months between one expansion and the next, but on TLP we have a maximum of 3 months with a level increase expansion.

    Would it be worth discussing doubling the amount of raid currency from 10 per raid to 20 per raid on TLP? (If this is even possible without affecting live servers) I think this would be fair considering having 1/4 of the time in a given era and would not be too large an increase in power before the next expansion launches considering some of the best items in T4 (i.e. weapons and Chest gear) are 400+ currency. At the current rate, with 8 T4 raids, it takes a minimum of 5 clears to obtain a premium piece of gear like this, assuming 100% raid attendance.

    Would appreciate other players take on this and maybe some feedback from the development team. Thanks!
  2. Warpeace Augur

    I really don't see a reason why not besides someone else had to walk uphill both ways in the snow when it was current. Its also been mentioned multiple times how TLP servers with accelerated expansion unlocks are hampered by adhering to the original live drop rates and need, deserve increases to match.
  3. Darchon_Xegony Augur

    I’m of the opinion everything content wise on TLP servers should be accelerated to account for the 25% lifespan in each expansion compared to what Live players experienced starting in SoF, the beginning of the year long expansion schedule.

    EXP Rates should be at least doubled
    Named spawn rates should be at least doubled
    Raid currency and raid chest drops should be at least doubled
    Raid flagging should allow for a single clear of a tier to progress you to the next tier of raids

    Honestly, all of these should not be controversial for TLP changes on servers that go beyond SoF. Players stay on TLPs past SoF not for nostalgia but for the ability to see and beat the content they may have missed or skipped or never got to see. By accelerating the rate of EXP acquisition, hunter achievements, gear acquisition and raid progression this just allows players a better chance to see all the content and do everything before the next expansion launches and everyone moves on to that.
  4. Oakenblade Augur

    I don’t think this is an unreasonable request
  5. SoandsoForumUser New Member

    I don't see myself ever playing on a TLP in these expansions, but solidarity for our brethren, seems like a good change.
  6. McJumps Augur

    Thanks for the feedback guys. I see that a dev changed the original title of the post, so maybe someone saw it, even if they didn't post a reply. Here's hoping we can get this changed before Rain of Fear, since there are only 3 T4 raids and not 8 like VoA. That means 6 or more clears of T4 to get a robe/chest as compared to 5 clears in VoA.
  7. Briano New Member

    This would be a welcomed change.
  8. Nolrog Augur

    I have been thinking about this off and on this weekend (especially when using the raid coins and while raiding). The OP makes a good point. This content was originally designed to last at least twice as long as it will on the TLPs (I can't remember if these are the 6-month or 1-year expansion cycles). It's not a bad to double the reward on all servers, not just TLP (this is older content, so it really shouldn't impact live servers too much.)
  9. Darchon_Xegony Augur

    Every expansion from SoF onward was part of the 12-month expansion cycle that Live servers are currently in. There may be a month shift here or there but largely these expansions were designed to entertain for a year.

    Every TLP currently active save for Selos, is proposed to go through these expansions in 25% the time, 3 months.

    They did make changes to raid progression which is seeing us be able to complete tiers about 50% faster which is a good solution to that issue.

    But I would still argue raid progression is only one piece of the TLP equation.

    EXP, Raid Drop Rates, Raid Currency and Named Spawn Rates are all factors as well.

    They should really consider applying:

    • 2x EXP modifier on all TLPs once they reach SoF
    • 2x Named spawn rate modifier on all TLPs once they reach SoF
    • Double the output of every raid Chest from SoF+ (we are talking about 10-20 NPC entities per expansion). — They already did this in Underfoot except for the Audience with Brell chest.
    • Double the amount of coins rewarded for every T2 VoA+ raid (we are talking about 10-15 raids per expansion)

    The first two points are already in place on Selos, which is good for a 1-month expansion server in early content. But its also appropriate for other slower (3month) servers that reach SoF+ content. I distinguish this point because this is where you start to get spreadsheet assigned group loot. IE if you want a caster earring from Tier X you have to camp Named A or B. Also another piece of content designed to entertain players starts in HoT+ where you get hunter achievements. This gearing and achievement seeking process in the group game was designed to occupy players, largely those that rely on a few boxes and Mercenaries not full groups of humans, up to a year. Also SoF+ is when you start to see 1000+ AAs getting unlocked every 3 months. Yet TLP servers see the content relevant 1/4th that timeframe, so doubling the rates of Named spawning and EXP would be beneficial.

    The third point was already done in Underfoot. I can’t speak to the effort involved in this but on its face we are talking about a very limited number of entries in the database. Each expansion from SoF+ only has about 10-20 raid events with unique chests/boss corpses that drop loot. The turn around for doing it in Underfoot seemed quick to an outside observer but perhaps a dev can share insight as to how tedious this was for them to change. If this is something they could consider, I’d encourage them to look into doing it in RoF next as the next TLP to unlock an SoF+ expansion is Phinigel in 2 months with RoF. Then backfill SoF/SoD/HoT before working on CotF and onward.

    The fourth point would be a new thing. But again seems like it’s a simple value change. To my knowledge all raids VoA T2 onward rewards a flat 10 coins. Each expansion only has about 10-15 Raids where coins are awarded. But again with our code who knows if this is true.

    The reason these things aren’t already on Live servers is they want some balance in raid, EXP, and gear progression so that players aren’t all finishing up the content in the expansion in a month and then quitting a few months later after farm mode has gotten stale. This is a legitimate concern when we are talking about 12-month expansion cycles. However this isn’t one that TLP servers share. With something new always on the horizon 3 months down the line there’s no one burning out in 1 month and quitting. There may be people already done with all their AAs and achievements in VoA, but they’re going to stick around for 2 months raiding weekly to get gear and then be ready for the next expansion launch.
    Gnomore likes this.
  10. Waring_McMarrin Augur

    Raid currency and the items on vendors has always been considered a bonus so I don't think you will ever see them increasing it in response to the time constraints on the TLP servers. This would be like asking for them to increase the number of drops from everything in order to gear up in time for the next expansion in the shortened time on the server.
  11. Darchon_Xegony Augur

    Which they already did in Underfoot. They should just push that change across all off the year long expansions, SoF+.
  12. Gnomore New Member

    I think these would be welcomed changes across the board. I am also wondering if the non level increase xpacs post SoF should be a 3 month cycle as well with as many AA's, progression and achievements that there are to obtain. It feels like 2 months will not be long enough for expansions like CoTF, EoK, etc.
  13. Theka Elder

    Another way to combat the currency constraint would be if they cant double the currency then half the vendor prices. They could make it so that every time an expansion launches the previous expansions vendors sell at half price, hell they are just looking to make some coins and move wares and traffic has been reduced :)
  14. McJumps Augur

    I think what they did for Underfoot was a good idea. Double the amount of loot from raid chests. This would negate the need for extra raid currency in my opinion. Although doubling both loot and currency would not hurt during the 8 week expansions like CotF. Having only 8 weeks to gear up for TDS, which has some pretty difficult events, is going to be sketchy.


    It is a bonus when you have an expansion lasting 12 months, but as it stands on TLP, people are going to need to use raid currency to even have a hope of gearing out completely before the next expansion launch. Raids at this point assume that most people attempting them are geared appropriately (i.e. top tier gear from the last expansion). As it stands we will eventually hit a point where an expansion launches and no one can beat the end game content at launch due to lack of gear. This will cause people to have to farm gear from lower tiers of the current expansion to be able to be able to do the higher tiers, and while this is not an issue on live where they have a year before another expansion, its going to catch up with us on a TLP.

    I'm not sure why you think asking for them to increase drops so that this doesn't happen is such a ludicrous idea. The intent of the TLP servers is to PROGRESS. If a lack of gear impedes that progression then I think it needs to be examined. Phinigel still has to make it through VoA, RoF, CotF, TDS, EoK, RoS, TBL and two future expansions before we are current with live. I don't want a lack of gear and the inability to complete content in era to cause a drop in population making it impossible to get there.
  15. Kujoe Journeyman

    Increasing raid currency (for expansions which drop them) and raid keys/flags/back flags will assist those individuals looking to start on an advanced server (such as phinny), return to an advanced server, roll a new alt, or even roll a new main. AA experience and regular experience should also be pro-rated for the servers accelerated time line, for the same reasons as above. Trying to squeeze a 1 year expansion of exp/AA/keying/etc. into 2 or 3 months is not a problem in early expansion life cycles, but when keying/flagging requires multiple clears of lower tiers to advance, and AA counts are in the 1000's, it is time to pro-rate the gating mechanisms of the expansion to be in line with the expansion's accelerated life style.
    Briano likes this.

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