The issue with raiding for the non-elite is poor game design and mechanics. I can handle them, so I am not complaining, but I'm a supporter of "the under dog" in a fight and good design. For instance... The auras for Dance Dance Revolution are on an environmental or NPC spell effect. You can have this on and still miss it in the same room if you affect distance is set to closest. Despite having a 8700k, 32gb ddr4, a gtx1060 6gb and a 100mbs internet, I still only pulled 12 FPS in Ellishai the other night on raids. This lag is server side and game engine based. Not my computer or internet. I'm not complaining about the game engine however. I simply should not have to mess with my graphical settings for raids. Raid event auras should not be on the same graphical setting as ANY spell. Auras on a safe spot, around a players feet, or anything else of that matter should be lock on and at max. End of story. Emotes are also poorly designed. The idea that a 3rd party program is necessary to not miss a massive amount of spam is ridiculous. Even the on screen displays are often poorly designed. Look at the group event relic raiders. The room is a bright white, and the overlay is yellow. Who designed that and why? I mean the room being that bright in itself, but to make the overly yellow? No raid mechanic should depend on "so and so identifies such and such about to happen to player" in the emote filter. Many events do have overlays, like cacktitti, but ALL of them should have an overlay and a chat filter. It shouldn't be hard for open raiders to just randomly invite people. They shouldn't need 3rd party programs to know when something is happening. They shouldn't need to struggle with contrast issues or poorly tuned graphical settings to see event mechanics. Yes, the game engine is old and limited, but raids can work much better for these people within the confines of the existing system. I love the raid banner suggestion. I started raiding in open raids and was recruited to a raiding guild from it. That's why I am so supportive of better optimization of the interface for these players.