I won't begin to make suggestions for future raid content, as I have not raided in about ten years. On a positive note: while there are certainly aspects of the group game that I would change if I had the power, that list is much smaller and easier to digest than the raid side of the game. What I can do, however, is highlight the reasons I stopped raiding. By and large, my list is probably not worth reading; I certainly have no expectation that my reasons for increased disinterest in raiding over time are shared with anyone. My reasons distill to the following: there have been too many evolutions/devolutions of the game over the course of time to make raiding enjoyable for me. As similar issues accrue I tend to think other people will stop raiding/playing as well. Underfoot. Excessive use of emotes with extreme reaction times and extreme punishments for missing the required action(s). I want to play a fantasy role-playing game, not Simon Says. The prevalence of third-party programs being used to assist people playing the game. I have never and will never use one of those programs (to include voice chat, parsing, audio triggers outside of game, etc.). I'm not even speaking of programs that are used for cheating (or could be), as I /ignore anyone in game if I discover they use them . . . and I certainly wouldn't be knowingly guilded or grouped with them. The inability to head back to solo old raids after many years, just to experience the content and maybe snag a cool clicky/weapon/whatever. When it became clear that this type of raid (forever un-soloable) was more and more common . . . I was less and less interested to even try current raids. I had/have no desire to support content creation that a large segment of the player base has no hope of ever completing due to designed restrictions (DoD, PoR, UF, HoT and probably many if not all of the expansions since then). I probably would have swallowed this pill if the raids were in the static zones, but as instances there is no reason to say: you can't come in here when you're level 999 and beat the snot out of these baddies because reasons. This one might sound odd, but . . . that in-game chat feature you could use from the patcher without logging in. I really hated losing that. Trying to coordinate with people on different servers was a bit of a hassle when that went by the wayside. I hated losing EQPlayers as well . . . I could check which people had/were missing which flags, aa, etc., on my own time. Sure, it wasn't perfect, but it was better than having nothing. There are other tangents I could go on, but the real final straw for me was when gear became a non-choice. Standardized focus effect slots really irk me, too (as does the task window). There is no gear planning of consequence for anyone.