Yeah, and that's one of the things that really scews feedback sometimes. The final fight of Stratos has THREE AEs actually, if you count the Inferno Flares. Two for the boss: One is a PBAE with a large range. The other is a targeted AE that is blocked by line of sight... but I have no idea how the boss decides who to target. The two AEs are on different timers, but at just about exactly 90 seconds after the giant appears both of those AEs are used simultaneously. This is also around the time the second wave of adds is about to come. This means not only is there the AE blind, which CC has to be lighting quick to stop with mezz, but also two AEs on top of each other simultaneously around the second wave of adds. Guilds strong enough for TBL will likely only see one or two waves of adds. It wouldn't surprise me if the strongest see none. The final boss of Stratos, just like the snails in Fire, is wildly more difficult than everything else in the event for the reasons I outlined. Any strat other than burning it down as quickly as possible is gambling with who gets hit with that targeted AE, and spreading out on its timer to dodge it would be far too much of a hit to DPS. I only know these things prior to our merger. Had I been in IL at the time, I never would have analyzed the event's mechanics enough to know exactly how those AEs work. Well, aside from how he decides a target. I have no idea if that is random, but it's too frequent to realistically have people duck out of line of sight due to how dangerous it is to interrupt DPS while burning him. Edit: Also, the two minibosses after the three initial waves of adds have some weird emotes that suggest the developers had some convoluted strat in mind to approach them, but the explosion punishment for them being too close is so finnicky it's better just to burn one down while keeping them as far apart as possible. If you don't separate them like that, they can seem deadly. The developers nerfed the timers for the initial three waves too. They take a little bit longer than they did at launch. It's also possible to hold something mezzed to recover. The fact they nerfed it like that suggests to me they had no idea how devastating the final mob is.