I am currently a cleric in a "moderate" raiding guild over on the Cazic Server. We have managed to put down most of TBL targets (with the exception of Mearatus) at least a few (3+) times. Generally what gets us is a serious lack of AE healing, specifically the events I am thinking about are GMM 2 (the exhibite one), Aalishai, and and Empyr 1 (the one with 4 auras and 4 bosses). As a note for the Empyr 1 raid when I claim AE damage I am not referring to the large line of sight DD (the 1 that goes off followed by all of the spiders) Currently we only have 2 (sometimes 3) Shaman that raid with us and generally they are really good about splash healing; however, there are gaps in that AE healing or simply too much damage for them to outright heal a poorly timed AE. Generally as it stands either they die because of X (either a loose add, bad AE, lack of gear, etc) which then means the NEXT AE kills Y members in the raid, or they are not able to outright power through the damage of said AE or X and keep Y members healed and alive. I have started to cast Mending Splash more often to help heal some of that damage, but generally find my tanks are dangerously bouncing close to death if I cast it too often or my tank ends up taking a bad spike. I want to know if there is something else our team can do to try and keep everyone alive (we generally are about 45 strong for a typical raid night and outside of 5 Clerics, 2 Druids, 2 (sometimes 3) Shaman, and 2 paladins (since they can also splash heal to some degree) if there is anything our priest team can do to help keep our raid force more alive on some of the heavy AE damage events currently and possibly moving forward in the future? Thanks in advance for any help some of the more successful raid teams may be willing to share here (or even if you PM me some ideas too that would be great) I'm just a cleric trying to make some of the more difficult raids a bit smoother overall.