Hardcore players always level fast, particularly raiders. Every raid guild I've been in sets a two week or less "reach max level or be the first to sit out" deadline each time the max level is raised. 10ish times in the past the hardcore leveled fast and casuals much more slowly. We've all had the same amount of time with the same content. Had those adjustments been in place the day TDS was released, I assure you players would still have reached 105 on day 1 or 2 (they have in the past) and serious raiders before the two week deadline. But on to other things... GL Holly (I hope you'll excuse the familiarity). I'm confident that despite stormy seas and the dangerous shoals of radical reinvention of EQ (both overly casual and overly hardcore) you'll reach calmer waters, profitability, a product Daybreak can be proud of, and one we can continue to enjoy playing - as many of us have for 15 years.