No thanks. Don't get me wrong, I loved the MPG trials in 2005.They were revolutionary. Zone into an instance. No trash. Just a script that you run through real quick. However, now EVERY raid is like that. I would prefer a little variety. I do like events with an enrage timer though, and I LOVED their idea with the Time Trials in the TDS group missions, but it has so much more potential. Implement the Time Trials into raids and create an in-game LDoN style leaderboard. Instances have killed 99% of the intra-server competition. This would create some inter-server competition and would be a blast. There would be a purpose even for events that are on farm. Yes, this is EQ. Since Kunark (Veeshan's Peak) there has been the hardcore endgame raid zone. However, these endgame raid zones didn't contain the only raids in the expansion. In OoW, there were raids in WoS, the aforementioned MPG trials, raid mobs in RSS, Epic 1.5/2.0 raids scattered throughout Norrath, and Anguish as the endgame. Anguish was the cheese at the end of the expansion. It was something to strive for and look forward to. It provided a purpose for raiding and progression. Now, we zone into the "endgame" zone on launch day and one shot the raid. Yes, raid -- singular. Two months and a few measly raids later, we are done with the expansion. No more progression. No more purpose. The only purpose I have to raid now is so that I can get the same homogenized gear that every one else has. And also because I enjoy the competitive aspect of dps parses. Everyone is demanding to know if/when the next expansion will be released. It hasn't even been four months since TDS launch. Personally, I'd rather them release new expansions every 18-24 months if it meant a larger quantity of higher quality content. It would be worth the wait if they could create legitimate endgame content for the power gamers, a sufficient amount of diverse content for the casual gamers, and some middle ground for the mid-tier guilds. Please bring us something rewarding. Something epic. Everquest has been lacking the epic feeling for a few years now. I'm all for eliminating these in low and mid-tier raids, but I don't mind these emotes at all in the endgame. With software like GINA and gtt, it's never been easier to know what you're supposed to do in a raid. If your raid can't work together and follow directions, then you're undeserving of beating a high-end event. FWIW, I'm not advocating to get rid of casual content in favor of hardcore content. My point is that both gameplay styles are unique and vitally important to their target gamer. But it seems that lately both types of gamers have been pushed into a middle ground that neither are happy with. Casuals are forced into TDS post 101, even though they feel they are not ready. The hardcore raiders are left twiddling their thumbs for 5-6 days a week because there's not enough challenging content. Fix these problems while retaining enough mid-tier content, and there would be many more happy customers.