The way the trophy experience gain works is item combines that succeed give a certain amount of experience per combine, the amount of experience varying per tradeskill (more expensive ones take less combines), right? The thing is, you do not gain trophy experience if the item is at or below your current level in that tradeskill. This relates to the possibility that VoA will raise the caps above 300. People that do not have their trophy at max would have a smaller and smaller pool of viable experience paths if popular experience items become trivial. Is any change planned for this? Does the code for the experience gain work properly with skills above 300? I suppose there are a few ways it could happen: 1.) Trophy experience gain increases when you pass 300 skill, much like it does when you are past the level required for earlier levels of trophies. This one is kind of unfair to those who took the time to max out their trophies at 300. 2.) To gain experience with the trophy on the second from last level, any recipe 301 or above will work, even if it's trivial. This option is the status quo. 3.) Some tradeskill trophies might get harder to level up due to recipes going trivial and their combines not working on the second from last trophy anymore. This is the "too bad" option. What does everyone think? Do the devs already have a plan in place for this or tested the code to see how it works with the increased cap? I'm not a huge tradeskiller, but I do have a few maxed (pottery/jewelcrafting/baking/alchemy) and this situation occurred to me the other day. I apologize if there's another discussion thread on the topic. Edit: Changed title so it doesn't throw max post title errors when people respond.