Is there any reason Auras are not just permanent duration? Having limited duration on them is pointless (they're trivial to recast), and annoying if you're camping in a zone for a few hours. The current design could easily be re-worked into something a bit more streamlined. Problems: No Buff duration, despite actually having a duration. Not able to just Overwrite a current aura without having to right click remove the aura from the Aura window Proposed Solution: Remove the Aura Spells and re-work them as Autogranted AA in the Special tab that function as your class Aura(s) that can be toggled on or off (specifically for classes that have multiple Auras) - or just permanently on for classes with One Aura. Auras should function in the same method as Guild Standards/Empowered Fellowships in terms of Range. Get rid of the Aura Window that only shows the Aura you have on, and replace it with a window that shows all the Auras that effect your character (effectively re-purposing the Aura window into a 3rd Buff Window - the current Aura window is virtually pointless). This would allow a clear distinction of what auras you are currently within range of -- Add Guild Standard Aura here as well. Aura window would show all permanent duration spells, removing them from the song window which was intended for short duration spells/abilities.