Let's stop right there. That premise is invalid, therefore your hypothesis is invalid. I am not the OP here, and I could care less about being the biggest baddest character on a server. I only care if the game is fun for the majority of people who play the game. The game experience is what matters. If you read through my posts in this topic, I said having raids that require a large amount of players (50+) are still needed in the game. I was attacked for that. I stated that smaller raids with good but not as great drops should be in the game as well, and now you attack this. Everquest needs both to have a satisfying game experience for the most number of players. You can disagree, but to make a blanket statement about wanting something for nothing is disingenuous. Players that put in a few hours on a 24 character raid put in as much time as those who put in a few hours for a 54 character raid. That is not something for nothing. It is the same time and similar effort, but the difference is the former is accessible to small casual guilds. That being the difference, one could conclude that the problem you have is not the amount of time and effort but the exclusivity of item drops that large raid guild wish to maintain and control. That may be understandable on some levels, but to state that some small raids will give casual and small guild players something the do not deserve does not make logical sense.