Play at Six? Would you still play EverQuest combat if there are only six combat options? 01. Miss 02. Unskilled hit 03. Basic hit 04. Advanced hit 05. Master strike 06. Lucky strike Turn based combat with your PC only getting one combat turn per second; to effect latency?
Same here. (to the OP) Why are you asking? Have you found one, is that something you prefer over EQ now? What's the rationale for asking?
Turn based combat would provide SOE with mathematical algorithm to inhibit; in-game cheating or exploits. If a player was turning only one transaction a second with the server would that make the game feel slow? Required use of a multi core player client CPU with the game running on one core and the security algorithm running on the other core would be a useful way to also manage latency and GPU updates.
I don't think you have any clue what you are talking about. Most of the "cheats" and "exploits" are basically part of the game, but you're just not allowed to do it. Making a mathematical model of the game isn't going to cure that, unless you of course make it different from what it is now (ie, fixing all the holes). Furthermore, the user owns the machine -- they could simulate the entire eqgame process if need be, including multiple cores in an entirely virtual environment. So unless you are proposing to hand over full control of your machine to for profit organizations (something I'm sure they would jump at if given the opportunity) you basically can't win. Server side detection is all you got, everything the client says can be faked. And yes, one transaction a second would make the game feel slow. Very slow in fact, as it currently does 10-20 per second.
hardware operations utilities system extensions the brutal pace of hardware integration is not an excuse for poor software development SOE might want to focus on a game with robust expressions of Norrath world building is more important than raw combat to expand Norrath in to the future the whole game of EQ Next should be rated for 64 bit multi core development. then limit combat for the world to keep pace. the entire content of Norrath moving across digital frontiers would you like to see more combat would you like to see more maps more combat is going to happen with more maps combat level is not going to make more maps in the real world; yes there is one place for earthmen to gain subsistence and combat is final. Everquest will always have combat elements just like real life; what we can get from EverQuest is endless maps. How would the game EverQuest change if everyone had all the combat power they could ever have the first day? How would the game EverQuest change if everyone had all the combat power they could ever have the first day? How would the game EverQuest change if everyone had all the combat power they could ever have the first day as the last?
Turn based combat would make boxing a significantly easier task, since you only have to send one command to a limitless number of characters. I can box my own raids with ftp accounts. If you wanna see a turn based multi-character MMO, check out Atlantica Online.