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Pick size...

Discussion in 'Time Locked Progression Servers' started by Fuzzbutt, May 29, 2024.

  1. Fuzzbutt Elder

    I think they really need to look at the threshhold on picks, there were multiple picks in ro of 60+ which makes it hard to kill anything, especially when picking means you go all the way to the innothule zone line
  2. Vlahkmaak Augur

    Ahh - the good ole Troll Transporter: "Beam me home Glork!
  3. Fanra https://everquest.fanra.info

    The threshold on picks varies depending upon the zone. If you list the zones which you feel should be changed, as well as why and what numbers you feel would be best, perhaps they might make a change to them.
    fransisco and Laronk like this.
  4. Laronk Augur

    With the amount of zones in EQ and expansions and TLPs.

    You gotta give more information where this is a problem. Not saying there isn't a problem but 60 in gfay isn't an issue for example.
  5. Fuzzbutt Elder

    I should have specified this is Teek, so there aren't a ton of zones. Which is why we have 10 picks of Unrest that I was trying to avoid by going to Oasis/Ro which instead has 60 people fighting over a few gators lol
  6. Bobbybick Only Banned Twice

    Sro has a ton of camp possibilities and NPCs which is likely why the threshhold is higher. Between all the orc camps and roaming stuff in what was "South Ro" and all the orcs/crocs in what was "Oasis of Marr" it's not unreasonable for it to support 10 groups pretty easily provided they aren't all trying to camp the exact same thing.

    Much like pretty much every other zone you may not always be able to get your favorite/priority camp but at least there ARE other camp options and we aren't all stuck in the same pick.

    Orcs around the lake are way better than crocs anyway.
    Rijacki likes this.
  7. Muramx Augur

    The problem is all zones have a limited number of "camps." They maybe plenty of stuff running around. But 80% of it is covered by 3 camps, so either you roam or set up and pick up scraps left between camps. Both of which are very inefficient for exp or loot. When Splitpaw becomes the place everyone goesif your not in one of those 3 camps there is no point in killing anything.