Phinigel - Post your Luclin instance issues here.

Discussion in 'Time Locked Progression Servers' started by Absor, Jul 11, 2016.

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  1. Absor Developer

    I know there is no point in asking that you don't yell at each other or me, and that you only post actual issues you've discovered with the instanced raids for Luclin and not about how your class needs to be nerfed or whatever, but I'm asking anyhow.

    I know there is an issue with the Sanctus Seru instance (thanks to Silarius + EoE members for getting concise information together). I suspect there are others, but searching through threads has yielded little of use.

    Please keep on topic, I don't have time right now to organize a bunch of bannings and beatings. :p

    A
    Your_Ad_Here, Riley and Finley like this.
  2. Numiko Augur

    Did Luclin open early? ..

    last i heard it was not going to be on Phinny until the end of September! ... which makes testing Luclin instances at the present time a little tough....
  3. Trackanon Elder

    @Numiko - Test server

    @Absor - The taskmasters in Ssra Temple have Mark of the Mighty on them. I understand that they are a minor part of accessing a raid encounter, but this also prevents them from spawning in the picks. These mobs are required for expansion progression so every single raider on the server needs them. Managing the tickets and drama from this camp alone will become a full time job for the GM's if those mobs don't spawn in the picks.
    Goodkitty, Riley and PathToEternity like this.
  4. Zanador Elder

    Unsure if you would consider this an instance issue per se- but it is a QoL issue regarding Ssra Temple.

    The Taskmasters:

    Kavamezh http://everquest.allakhazam.com/db/npc.html?id=7338
    Keuzozh http://everquest.allakhazam.com/db/npc.html?id=7335
    Mikazha http://everquest.allakhazam.com/db/npc.html?id=7334
    Revan`Kezh http://everquest.allakhazam.com/db/npc.html?id=7325
    Vezhkah http://everquest.allakhazam.com/db/npc.html?id=7339
    Zerumaz http://everquest.allakhazam.com/db/npc.html?id=7336
    Zhe`Vozh http://everquest.allakhazam.com/db/npc.html?id=7336

    Are currently listed as MotM. They are part of the key for the Emperor's room, through the "Taskmaster's Pouch" that they drop, and is required by every single person that enters the Emperor's room. While they are part of the cursed cycle, they are not the rare trigger mob that really begins the event. Removing their MotM and allowing them to pop in instances would help greatly alleviate the shenanigans that will surely go on when everyone is attempting to get keyed for the Emperor's chamber as fast as possible.

    Otherwise, it has the potential to make the VP key issues seem tame.
    Riley and PathToEternity like this.
  5. MabbuPhinny Augur

    Phinigel Progression Server
    Luclin Expansion Bugs on Test Server

    Global Issue

    Issue: It has been stated here on the forums from Daybreak that mob respawn timers in open world will not be adjusted due to the issues regarding the mob respawn mechanics which are vastly more cumbersome than previous and future expansions.

    Suggested Solution:
    I fully agree that tampering with these spawns could lead to unintended issues that you do not have resources to commit to at a moments notice. This would be extremely bad for players.

    Instead we respectfully request that the lockout timers on the instances versions of Luclin raids be lowered slightly to a 4.5-5 day lockout to compensate for this, and to also bring Phinigel raid instances in line with a more "Live-like" weekly raiding schedule. This would be very well received among most of the servers guilds and an easy + huge win for Daybreak in the eyes of the players.


    Vex Thal Instance

    Issue:
    Zone trash is not linked to zone bosses like Plane of Sky was for Phingel.
    Suggested Solution:
    In order to make the instance completable without the need for CoTH bots(not available to be placed in the instance) and a small collection of legal addictive stimulants (coffee, 5 hour energy, monster energy drinks etc). Zone trash should be tied to the bosses the trash leads up to in a way that the zone is manageable without the need to fully re-clear trash after re-entry the following day.



    Ssra Temple Instance

    Issue:
    The adds in both the Emperor encounter and the High Priest Encounterer do not respawn in the instance.
    Suggested Solution:
    These adds should respawn within a minute or two of being killed. They were intended to be offtanked during the encounters, and should respawn infinitely.
    NOTE: The Golem in the Emperor room should not respawn immediately after killed.

    Issue:
    The Taskmaster's in the Ssra basement are being given the MotM buff because their death is linked to the start of the raid cycle for the mob "Vyzh`dra the Cursed". The buff however is preventing them from spawning in pickzones which puts a serious bottleneck on completing Emperor keys for most every guild. Think VP keys, times 10 now because they won't spawn in picks,every single player needs an item off them to progress, and the Taskmaster's do not drop their Pouch 100% of the time, more like 25%ish.
    Suggested Solution:
    The "Vyzh`dra the Cursed" cycle requires that a group of NPCs die to be initiated. I propose MoTM be removed from the NPCs in this raid cycle that overlap with the Emperor Key quest, and those that do not overlap be left with the buff tp prevent easy or accidently killing.

    Remove MotM from the following mobs required for the Emperor Key quest:
    Taskmaster Zhe`Vozh
    Taskmaster Zerumaz
    Taskmaster Vezhkah
    Taskmaster Revan`Kezh
    Taskmaster Mikazha
    Taskmaster Keuzozh
    Taskmaster Kavamezh
    Warden Mekuzh
    Leave the MotM buff on the following mobs needed to initiate the "Vyzh`dra the Cursed" cycle:
    Rhozth Ssrakezh
    Rhozth Ssravizh


    Issue:
    The Emperor key was always farmable by small groups camping throughout Ssra Temple.The following mobs are needed to complete the Emperor Key some of which currently have the MotM buff preventing them from spawning in picks, which will encourage large scale "poop socking" and "dps racing" in the main Ssra open world pick since they won't be able to spawn in the additional picks due to MoTM.
    Advisor Zekuzh
    Arbiter Korazhk
    General Kizuhx
    Commander Zazuzh
    Commander Zherozsh
    Taskmaster Zhe`Vozh
    Taskmaster Zerumaz
    Taskmaster Vezhkah
    Taskmaster Revan`Kezh
    Taskmaster Mikazha
    Taskmaster Keuzozh
    Taskmaster Kavamezh
    Warden Mekuzh
    Suggested Solution:
    The mobs should all have MotM removed as they drop no other useful loot other than the key components and every single player will need to collect one to progress. They should spawn in picks to avoid furiously unnecessary competitive DPS races and be farmable by small groups of skilled players. Keeping the buff on these mobs will lead to many "not awesome" customer support issues and complaints from players trying to complete this key on an entire guild full of players.

    (Credit to EoE members for finding these on test)






    Sanctus Seru Instance

    Issue:
    The Agent of Change in Dawnshroud Peaks for the Sanctus Seru instance will not let each individual enter the instance without an "Arx Key". This "Key" is actually a group teleportation item that only one person in the guild was previously required to have for a raid.
    Suggested Solution:
    The requirement should be removed, or limited to only needing one per raid.

    Issue:
    Using the right click function of the "Arx Key" is the only way to legitimately get into the temple where Lord Inquisitor Seru is found. Currently using this item will port you to the open world version of the Sanctus Seru zone.
    Suggested Solutions:
    - Change the starting position of the instanced Zone to be in a safe spot inside the building where Lord Inquisitor Seru resides.
    - Add a door to Lord Inquisitor Seru's building in the instance of Sanctus Seru.
    - Add an Agent of Change at the zone in to the instance who can port you into the temple in the center of the zone at location -1707, 87, -68, and another inside the temple at this location that will port you to the zone in again so that players may move freely around the zone.

    Issue:
    The following mobs required to build an "Arx Key" to reach the zones end boss Lord Inquisitor Seru, do not spawn in the Sanctus Seru Instance:
    Praesertum Bikun
    Praesertum Matpa
    Praesertum Rhugol
    Praesertum Vantorus
    Suggested Solution:
    Add these four bosses's into the instance.

    Issue:
    The four "Praesertum" mini bosses in the Sanctus Seru zone banish players using the following spell.
    In Irons: single Target, Unresistable (0)
    1: Teleport to -1707, 87, -68 in sseru facing South
    Currently this will port players to the non-instanced version of the zone.
    Suggested Solution:
    Alter the spell "In Irons" to port players to -1707, 87, -68 in the current version of Sanctus Seru they reside in.

    Credit to Silarius + EoE members for finding these on test
  6. Numiko Augur

    Well then he should have titled it "Test Server" ... not Phinny! :p[
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  7. Jaera Augur

    * Cazic-Thule (the zone) contains a few raid or raid-like events when it will be updated to its higher level form in Luclin. These events are:
    1) The Ring of Fear, initiated by talking with Tahia Felwah outside of the Avatar of Fear's former demesne and killing the Thul Tae Ew High Priest inside of the room
    2) The Gnome Escort, initiated by talking with Gimlik Cogboggle in the Maze
    3) The Acidic Goo event in the sewers, initiated by killing (?) a bubbling ooze (?)
    4) The Horror Construct, initiated by creating a 'Phobonomicon of Thul Tae Ew' and giving the book to "a living void" on the top of the four corners pyramid.

    There is currently appears to be no instance available on Test for this zone (no AoC outside in Feerrott, and the AoC in Feerrott near Plane of Fear does not offer anything new), mostly curious if this is intended or was an oversight.
    PathToEternity likes this.
  8. Raytheon Augur

    It's on test server FOR Phinny.
  9. Numiko Augur


    Probably would get more people testing if they actually let people know the instances were active on test, I just went over every test patch note for the last 3 months and there is no mention in any of them about Luclin instances.
  10. MabbuPhinny Augur


    Luclin has been on test since before Velious was released.
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  11. Numiko Augur


    guess i should have gone back more then 3 months then! :eek:
    From Absor's post I thought this was something new....
  12. MabbuPhinny Augur

    An EXP increase came in Luclin on Fippy/Vulak with the release of AA's.

    Will AA's be faster than the current EXP gains on Phinigel, or can we expect a general EXP boost during Luclin like previous servers?

    I can't really test EXP on Test or I'd check.
    PathToEternity likes this.
  13. Nolrog Augur

    So did I.
  14. Riley Augur

    The experience modifier is a defining trait (and a selling point) of Phinigel. I'd hate to see this change, and it's off-topic, besides.
  15. MabbuPhinny Augur


    Its perfectly on topic as we have come to expect an exp gain adjustment in Luclin on every server previous to this. This thread is where we can pre-emptively point things out to Absor regarding the Luclin release on Phinigel as he's asked so that Luclin is as clean a launch as possible.

    Or should I point you to the dozens of threads created on these forums when in 2011 Fippy Darkpaw/Vulak servers released Luclin and it took 12 hours to earn 1 AA?

    Riley don't you play on Lockjaw anyway? You're off topic.
  16. Numiko Augur

    I image the exp modifier will increase every expansion pack released until it catches up with live, I seriously do not think they want to have the current exp rate happening 10,15,20 expansion packs in....
  17. Balorf Journeyman

    Shorten the respawn timer for an angry goblin in Frontier Mountains. The current spawn rate leaves the chardok ring and spirit wracked cord quests completely out of reach for 99.9% of the player base. With the rate of expansion releases this needs to be corrected now in order to avoid essentially invalidating one of the best quests in Kunark. This can't be very time intensive, on behalf of hundreds of players, please.
  18. Accipiter Old Timer


    Reading comprehension: 0
  19. Absor Developer

    It is not on topic. But in a useless attempt to prevent this from becoming all this thread is about...

    We have no plans to change things that were established when the server was started. We think it's best to set the rules and stick with them. We have a lot of variant servers to play on, we'd like each to maintain its unique flavor.

    ALL I want to talk about in this thread are the instanced raids.

    A
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  20. Absor Developer

    /sigh

    A
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