1. The EverQuest forums have a new home at https://forums.everquest.com/.
    All posts and threads have been migrated over.

Pets + impact on the change to block

Discussion in 'The Veterans' Lounge' started by fortuneteller, Apr 14, 2013.

Thread Status:
Not open for further replies.
  1. Rafather Augur

    There is zero reason a pet should be able to take an ae or rampage with immunity like it was possible. If you honestly think a pet should be able to do that than it should be required that the owner must stay within 30 units of the pet so then you take that ae or rampage that your pet would have taken.

    Ohh perfect idea, Warriors have shielding for players, make the pet owner have to "shield" their pet to save them from spells/melee. So you as the owner take 60% of the damage while the pet only gets hit for 40%, perfect solution.
    Abazzagorath likes this.
  2. Bluejaye Elder

    the range of aegis was 50, which is small enough the owner has to eat the AEs of most mobs anyway.
  3. Xequecal Journeyman

    I dunno about Necromancers, but Beastlord pets are close enough to Earth pets that they probably could have subbed in if Earth pets had been nerfed but not Beastlord pets. The reason you're not seeing this in practice is because Beastlords are using the DPS buff on their pet, the one that increases damage done and taken. Also they probably do not equip them with a full set of summoned armor like Mages do to their pets, probably just equipping them with weapons. (if that) Of course they tank much worse. I know that my pet with the tank buff active tanks a mob I've slowed better than the Earth pet tanks an unslowed mob, and with the amount slow is mitigated these days that means there isn't a huge difference between the two pets.

    And that's just the raid game. In the group game, the only reason I can't solo basically every T3 named in this expansion (despite having no raid gear whatsoever) is because of the annoying phantom tick situation with DoTs making them impossible for a solo player to heal themselves on. If it doesn't put a DoT on you, or you can LOS or block it somehow, I can probably solo it.
  4. silku Augur

    It's my understanding that when you wear a focus item, your pets are summoned WITH armor already. You just have to give them weapons and a mask, the rest it already has? (Still think enchanter pets should get focusable too=P )
  5. Xequecal Journeyman

    No, the focus items gives them an item called "Cloak of Enhancement" that gives them a huge amount of Mod2s, but nothing else. This is why the summoned Mage gear has no cloak, as you don't want to replace this item.
    silku likes this.
  6. Aegrusnecrox Journeyman

    Whatever happened to pets in Raid situations doesn't concern me as much as what happened to them in group situations.

    The 20% HP/AC nerf has really hamstringed the pets ability to function in groupable content. Prior to this nerf it was possible to use the pet to tank tier 2 named and below. Now that is no longer possible. The pet cant even tank tier 3 trash. Why punish the grouping game?

    I understand the need to limit the pets in raid situations. However limiting their role in group situations does not further the agenda of balancing them in the raid game. From what I saw, it wasn't the pet's ability to function in the group game that was the issue.

    Why let their abilities in the group regime be collateral damage for tuning in the raid regime?

    -Egg
  7. Xequecal Journeyman

    Uhm.....no. As I posted like three posts ago, my pet is perfectly capable of tanking tier 3 named, in fact I have already soloed SEVERAL Tier 3 named. It's not particularly difficult either except when you're dealing with mobs that cast DoTs on either you or your merc.
  8. Aegrusnecrox Journeyman

    yes but with what focus? raid or group? Currently my pet can barely handle Tier 3 trash with level 13 group focus (highest level is 13 for groupers), and with my merc set on reactive. I have full pet def AA's.

    Also, are you a necromancer? What buffs & gear did your pet have?

    -Egg
  9. Xequecal Journeyman

    I'm a beastlord, I buy mage gear for the pet. I have no raid gear at all and that's with EM XIII focus only.
  10. Piemastaj Augur

    Most Mages are in close enough to get hit. We lose DPS otherwise. And pets were not immune to those things, they had abilities to mitigate them. Which they still do, so idk why your posting useless things. Most classes have mitigation tools like this as well.

    And Xir, whether you like it or not Nec/BL pets were used. Meaning they should have been adjusted as well.
  11. Izcurly Augur

    It's only focused mage pets that come with a full set of armor, which merely saves them the time of having to summon some. Necro and Beastlord pets just come with the stat cloak, and have to go talk to a mage for added armor.
    silku likes this.
  12. Booger Elder


    your pet is not a class its a pet
  13. Aegrusnecrox Journeyman

    Your pet tanks better than a necro pet with equal gear and buffs/weaps. I'm saying that at the very least, a necro pet has trouble tanking tier 3 trash mobs, with rank 13 group focus, merc set to reactive, pet gear, and with full pet AA's.

    Even has trouble on tier 2 named. Didn't used to prior to this nerf.

    This nerf was too heavy handed. Applied way too broadly. If the problem was pets on raids, then why were the fixes applied to situations outside raids? It doesn't make sense.

    Aristo, please consider limiting these tunes to raid situations only, instead of damaging the group mechanic of pet classes as well.

    -Egg
  14. EverChanter Augur

    So, you're implying that I should be able to solo/molo a t2 or t3 named as an Enchanter with group gear? Because if I, as a REAL PLAYER cannot do it...why should your pet be able to?
    I know...it's soooooo00oo unfair that mages FINALLY get hit with a nerf, and honestly the amount of crying you guys are doing is laughable while most other classes have been hit with MANY NERFS. No, your fake pet should not be able to solo content if I cannot. If a REAL tank cannot stand against a raid mob, then why should your NPC pet...this isn't EverNPC The Massively MultiNonPlayer MMO. You guys either need to ragequit like half of you are saying, or take your /whine threads to the proper sections (Off-Topic, or the Caster forums).
  15. Aegrusnecrox Journeyman

    You're angrier than I am and your class didn't even get nerfed. Seriously, chill out.

    Also, I am not a mage. I am a necromancer.

    Thirdly, you can solo the same content we can. Your charm spell, and your wide variety of crowd control abilities allows you to solo the same content as we do, provided you have a healing merc. We also require a healing merc to solo that content. It might take some skill, but it is well within your capabilities as an enchanter.

    In addition, you are taking my post out of context. I never said I had a problem with removing our pet's ability to tank raid mobs. I said I had a problem with applying a nerf across the board, to every pet in every situation, instead of the situation that was causing the problem.

    Please try to keep emotion out of this, we're trying to achieve something constructive here.

    -Egg
  16. EverChanter Augur

    I simply quoted you for the first part, the rest is aimed at the countless mages that have been whining non stop since this happened. There is NOTHING constructive to be achieved here, it's the same people posting replies in different manners but the aim is the same.

    Also, it wasn't every pet in every situation...my pet couldn't do what the 3 classes nerfed could; neither could sks or druids who have pets as well. I'm not angry, I'm annoyed by the fact that after all these years and all the nerfs handed out to other classes, it's THIS one that is unfair to life itself. The pets needed changed, anyone who disagrees is really just being selfish (No pet should be able to do a job that a real player can't, especially with named loot dropping mobs and raids, ever). You guys knew it was going to happen at some point, blind ignorance is not an acceptable reason for denying that.

    Post something "constructive" because from what i've read in the last 25 threads about this change; it's nothing but crying and there's nothing to be achieved.
    Deveryn likes this.
  17. Aegrusnecrox Journeyman

    This is called an opinion. Please stop stating it as if it were a fact.

    You appear to harbor alot of animosity towards pet classes, because you think you've been treated unfairly while other classes have been given too much. This is called a delusion. Please recognize this and move on. If you don't like the discussion, you're welcome to not open the thread. That's the last thing i'm going to say in regard to your posts.

    Back on topic:

    Is it possible for raid mobs to do selectively more damage to NPC's as compared to their damage to PC's? If so, why not make it so they do more damage to NPC's. That way they trash pets that attempt to tank them, but remain unchanged with regard to PC's tanking. It also has the benefit of not affecting the pet tanking ability in the group game.

    -Egg
  18. EverChanter Augur

    I'll state what I want, if you want to imply that it's some "fact" that's on you. The fact that SoE changed the pets incites that I'm not the only one who felt that way, which puts more fact into it then the counter argument.

    My "delusion" over the fact that select classes were able to effectively use a pet to mitigate damage that a player would have taken implies a bug with said ability. This is about as fair as a monk GKing a bunch of open zone raid mobs in Relic before a raid force zoned in. If a real player is forced to take said damage and a "pet npc" can attack with no regards to AE damage; it's an unfair mechanic. You can try to avoid that all you want, you can "attempt" to insult those that bring this fact to light, but you're wrong. This game is not made so you can send your pets in and have it do all the work that a real person would, minus the worry about taking the same damage. I'll agree this was a bad move the moment they agree to give other classes a "god mode" buff.
  19. Loratex The Ridiculous Necro

    i did reborn 1 and 2 missions today with my pet tanking...
    i must be missing something here.
  20. Piemastaj Augur

    Where did I ever say it was?

    My class revolves around my pet though. Which is why when people make uneducated statements that lead to nerfs on pets Magicians do not like it.

    And I was commenting on that because Raf made it sound like no one else in the game can avoid AEs or Ramp. Which I said was untrue.
Thread Status:
Not open for further replies.