I thought I'd start the conversation about future desires going forward into the next expansion. Please give feedback that you all think would benefit the class. Removal of counters either through AA focus line or just as an improvement to the preservation line. Increase the hate component to 20% to match that of the knight counterpart spell. Remove stacking issues with druid Guard of the Reptile. Cure component of splash - toggle on / off with AA. Ability to toggle off slay undead - once toggled off, unable to toggle on for 20 minutes. This ability would increase live DPS by X % while off. Increase in power to slay undead - no upgrades since EoK. Valorous Rage revamp - no increase since RoF. Improvement on Blessed Aura - make it similar to shaman aura in that it's song window and permanent until death. Perhaps add AC/HME to or end regen. Perhaps tie yaulp into our permanent aura. Improvement to harmonious spell - we didn't receive an upgrade to this spell like all the other classes with one did. Perhaps a small, 15 or 30 ft around your target stun off of heals rather than just a single target stun. Likewise Holy Alliance did not see an upgrade like all of the other class alliance spells. Paladin alliance is relatively half of the damage of any other alliance and eats a debuff slot, making it not as useful. I assume the justification for that is the stun component that only goes to level 110? Let it proc an AE heal if the damage is going to remain half of every other class on it's fulmination rather than a stun. Act of Valor 3 - You sacrifice yourself to enact an AE Heal + HoT, instead of death, you lock @ 1% health until the AE HoT fades. Blunted Blade is outdated - Lvl 103 stun? Improvements to make it a viable disc. Pureforge is outdated - No improvements to that line since lvl 90. Holyforge is outdated - No improvements since lvl 55. Thunder of Karana is outdated - No improvements since TBM. Separate Armor of Mercy line and Devout Penitence line for disc timers. That would allow us similar disc uptime that other tanks experience. Hand of Tunare could use a revamp - Personally don't use it because 18s of silence is pretty significant. Sanctification is useless in today's raid game as all the raid AEs are flagged as unresistable. Blessing of the Faithful AA needs an improvement, it does zero self healing or group healing and is inferior by 200 AC to it's knight counterpart - Mortal Coil. Improvement upon Marr's Salvation - added ranks to increase the reduction in hate, they would also allow you to cast it on the mob. If cast on the mob, decreases everyone's hate on the hatelist by 15%. Blessing of Life AA improvement with AA ranks to proc the heal for the group. Presence of Divinity - A chance for those stunnable creatures to be stunned twice as long. Remove hate reduction from Admonish line of spells. Allow one of our spell lines a chance to turn a mob undead for a brief time. It could be crush, admonish or remembrance line. It could be either the spell itself or the passive ability with AA. This goes for all tanks - SCR was nerfed to not effect discs. How about a disc AA for all tanks that increases their duration, obviously this would exclude fortitude and deflection. SCR extends buffs timers by 100%, I'm not asking for anything close to that long. Perhaps the first rank could extend all defensive discs by 5 ticks. The second and final rank by another 5 ticks. Let it cost 200 AA per rank. I think that's a good starting list. Any feedback and suggestions are appreciated from those who love the paladin class and would like to see improvements to it.